Mon, Feb 3, 9:58 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Problem with thw clothing


Estruch ( ) posted Tue, 03 June 2008 at 12:12 AM · edited Mon, 03 February 2025 at 7:02 PM

file_407483.jpg

I have one problem with the clothing. See the picture. The cloth not move with the leg, they transfer this. Something idea, please? Thanks for all, friends.


bantha ( ) posted Tue, 03 June 2008 at 2:31 AM

Attached Link: CLoth room tutorial on morphography

Is this a conforming skirt? If it's not conforming you will have to create a short animation and bring it into the cloth room. A cloth room tutorial is linked, see if it works for you.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


vincebagna ( ) posted Tue, 03 June 2008 at 3:58 AM

Perhaps you have some body handles or dials to move it. Some cloth like this skirt could have this instead of beeing purely conforming. Try by selecting the body or the hip part.

My Store



Acadia ( ) posted Tue, 03 June 2008 at 9:56 AM

There are 3 types of clothing:

Dynamic:  This is clothing that you use inside the Cloth room. It takes longer to work with and there is a bit of a learning curve, but it's not too bad, but the results are more appealing in that the clothing actually looks more natural instead of "posed and stiff".  I have included information about this type of clothing further down.

Confroming- Non Morphing:  This is clothing that you conform to a figure. The clothing is made to fit the base figure.  If you change the shape of the figure you will also have to refit the clothing, which isn't always easy if there aren't any corresponding body morphs in the clothing.  Plus posing a character in positions where they are not nearly upright or have bent legs is difficult.  But many prefer this type of clothing over dynamic.

Conforming-Morphing: This is the same as conforming-non morphing, only there are morph dials that you can turn that have corresponding body morphs for easier fitting.  This is the preferred type of conforming clothing because it's easier to fit.  To access the clothing morphs, select the "body part" of the clothing IE: hip, thigh, chest, shoulder, collar etc, and look in the parameter dials for the dials to adjust the clothing.

Using a clothing item on a figure that it is meant to be used on, after you have added morphs and adjusted the shape of the body,  can be problematic because the clothes are made for the default figure shape and not the new morphed up shape. So the clothing no longer fits and you get parts of the body showing through the clothing after you add morphs and change the shape of the body.

There are programs that can help fit clothing from one figure to another, or even from the same figure to one that has been "morphed up" using their morph packages.

The Tailor, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=677

Wardrobe Wizard (I use this one and it's great). It can be purchased from PhilC's site here:
http://www.philc.net/WardrobeWizard.htm

Clothes Converter, which can be bought here:
http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131

Dynamic Clothing (more information):

A nice thing about dynamic clothing is that you can easily use clothing on various figures.Here are some tutorials on how to use dynamic clothing in the cloth room:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665209

http://www.philc.net/CC_sampleVideo.htm

http://www.poserfashion.net/howvic3dress1.htm

http://drgeep.com/p5/cr/cr.htm

Here are some links to some great FREE dynamic clothing:

http://www.renderosity.com/mod/freestuff/index.php?username=mapps

http://www.renderosity.com/mod/freestuff/index.php?username=svdl

http://www.renderosity.com/mod/freestuff/index.php?username=Stegy

http://www.renderosity.com/mod/freestuff/index.php?username=carib98

http://www.renderosity.com/mod/freestuff/index.php?username=teyikung

It's also possible to make conforming clothing into dynamic clothing:

http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868

And it's possible to take a conforming outfit and work with it in the cloth room so that parts of it act dynamic.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Estruch ( ) posted Tue, 03 June 2008 at 1:01 PM

Thanks

This cloth is Barbarian V3 from DAZ

www.daz3d.com/i.x/shop/itemdetails/-/

Created by Lourdes Mercado and John Malis


Acadia ( ) posted Tue, 03 June 2008 at 1:16 PM

I just looked at that item. It doesn't look like there are any morphs in it to adjust the skirt away from the legs when the legs are bent.  Some skirts have a forward/ back morph that allows you to move the skirt out from the legs to prevent intersecting.

I would suggest having a look at this thread:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1

It might be possible to use the skirt in the cloth room so that the skirt follows the figure's pose.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.