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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: SIlly Carrara Trick?


sparrownightmare ( ) posted Mon, 16 June 2008 at 9:37 AM · edited Tue, 30 July 2024 at 7:20 PM

file_408471.jpg

Hi Folks.

Well here I am, all stuffed with Chinese food after a long Father's Day celebration and raring to get back to my current project.  I have had a lot of requests for a scifi model scene since that is more my specialty so I decided to do one for my store and take a break from my victorian hotel project.  In doing so, I have run across a rather interesting problem.

I usually make my starship hulls from several spline components, however for this one, since I plan on selling it, I wanted to make it ultra detailed.   As such the hull is a single object with a hollowed out cockpit.  I have a few tricks I usually use when I want to get a smooth transition between open and closed space.

If you take a look at the attached illustrations, you will see how I normally do it.  I use two cross sections, on the same Y axis point  which are identical at every point below the mid line of the hull.  Above that, one is raised and rounded and the other is concave to finish the hollowed out cockpit area.  I have used this method many times in the past with no problems, but in this instance I keep getting this annoying little divet and bulge as seen in the images.

If anyone has any idea what I may be missing, please let me know.  I really don't want too have to redo the hull from scratch but if I have to I will.

Any help appreciated.

Rich.


sparrownightmare ( ) posted Mon, 16 June 2008 at 9:39 AM

file_408472.jpg

Heres a look at it from the modeling room showing that the two splines are precisely aligned.  I have used this technique for a few more sections in the model, and it is only the front most one that has the issue.


sparrownightmare ( ) posted Mon, 16 June 2008 at 9:40 AM

file_408473.jpg

Here is the locations of the two splines seen in perspective.


sparrownightmare ( ) posted Mon, 16 June 2008 at 9:41 AM

file_408474.jpg

Here is what it looks like in a spot render.

I have tried zapping the cross sections and redoing them but I still get the same problem.


graylensman ( ) posted Mon, 16 June 2008 at 11:19 AM

Just to take a guess... but it looks like those cross sections are crossing the centerline. I wonder, if you bump them above that line, if that might solve the problem?


sparrownightmare ( ) posted Mon, 16 June 2008 at 11:21 AM

I'll give that a try.  I am also going to try disconnecting one from the rest.  I had to do that with a scene last year and I just remembered that.


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