Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
One thing you can do is to use the Bryce/DAZ Studio bridge - Load Bryce and hit the big "S" gadget from the create palette and then from the D|S use the Import item from the File menu using the Import options shown. Then Quit D|S and (at least for me) this loads correctly into Bryce.
Most people just download the free Bryce 5.5 from Download.com and use that for .OBJ imports and load the 5.5 saved file into B6.1.
Heresy!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Yeah on the B5.5 route, but there is a bug report on this in with Daz, and there's recently been some activity in that bug report so there might one day even be a fix for this in B6...
Holds breath - then thinks better of it
ROFL!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
To start off with im totally new to 3d studio max.
I created my model in 3d studio max , lets say my model has 3 parts to it.
I name each part in the object properties.
Then i open the material editor.
Select the first spot.
Click on the Ambient and set the color to red.
Click put to library and use the objects name.
Then i click Assign material to selection.
Shader basic parameters = Blinn
When i export this as a wavefront obj i set to group by material, check use materials
and check create material library.
when i import this into bryce6 , the object is black.
i click on the object select one of its parts, goto the material editor,
the diffusion is set to blue (not red) and the diffused value is .3 and ambient is 0.
can someone tell me whats going on here with the mtl file ..