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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Legality of PMD files in poser morph injection


midnight_stories ( ) posted Sun, 13 July 2008 at 10:57 PM · edited Thu, 23 January 2025 at 2:58 PM

Here's a question on PMD files, are they legal to distribute them with injection poses? I've done 3 full body morphs for sanctum arts (Havoc,Alpha and Drud) I've used philc ToolBox to create the morph transfer, so all the data is legal, and I have made sure there are no morphs from the original figure. But I'm unsure if the PMD file created from this is allowed. So any ideas on the legality of this, before I release them would be a great.


SteveJax ( ) posted Mon, 14 July 2008 at 12:31 AM

Perfectly legal as long as they conatin only the morph data that you created and nothing created by anyone else.


midnight_stories ( ) posted Mon, 14 July 2008 at 12:39 AM

OK here the Legitimate Uses of Restricted Content:
So it looks good to go

**

9.** The purpose of defining certain content as Restricted Content is to protect the SANCTUM ART'S investment, interests, and ownership of Restricted Content. It is not the SANCTUM ART's policy to unreasonably restrict or inhibit any third party's creative or commercial activities. The following are Legitimate Uses of Restricted Content:

  • Creating morph targets based on the Restricted Content provided that any distribution of the morph targets will not include the original mesh connectivity information. This can be in the form of data utilized with morph moving utilities or in a .CR2 file that references the original geometry but does not include the complete mesh.
  • Creating texture templates derived from the Restricted Content to create new maps for either Restricted or Allowed content.
  • Creating tutorials, books, or other educational materials using images of Program interface for sale, distribution, public display, etc., provided they are intended to educate users as to use of the Program, or when used under the "fair use" guidelines of US copyright law. Any other use of images of the Program interface must be approved by the Company's prior written consent.
  • Creating original content (props, hair, clothing, etc.) for Restricted Content for sale, distribution, public display, etc.
  • Creating materials (shader trees) for use with either Restricted or Allowed Content.
  • Creating characters or props based on Restricted Content in proprietary file formats, where the original (or modified) geometry, texture, or other Restricted Content Files are not distributed with said characters or props.
  • Creating Poser Python scripts.


SteveJax ( ) posted Mon, 14 July 2008 at 12:44 AM

Well a PMD file does NOT contain any of the original geometry or CR2 data in it. As such. It's redistributable regardless of what they have posted. That being said, I've seen SA go after people for some really vacuous reasons in the past 7 years. I don't use or own any of their stuff because of how I've seen them treat thier customers and others in the forums here and elsewhere.


midnight_stories ( ) posted Mon, 14 July 2008 at 1:27 AM

Oh Man thanks for the boost. I defiantly will contact him first, before I get my head chopped off.


kuroyume0161 ( ) posted Mon, 14 July 2008 at 1:45 AM

That is sooo hilarious reading that SA stuff.  As SteveJax says so succinctly: a PMD contains NO (as in never, ever any and zero) original geometry AT ALL.  It is strictly a list of morph deltas - period.  Unless you include morph deltas that you didn't create, there is nothing anyone can do legally or otherwise.  I don't understand the 'connectivity information' - this must only relate to geometry (Wavefront OBJ files) to be used as morph targets using "Load Morph Target" which usually requires a bit of hoop jumping.  PMDs, of course, don't work like this.

Good luck!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


EnglishBob ( ) posted Mon, 14 July 2008 at 7:52 AM

Quote - ...I don't understand the 'connectivity information'...

I'd take that to mean that vertex information is ok, but facets are not. So the old style "squished" OBJ is fine to use as a morph target. This isn't relevant to PMDs anyway, just chiming in here...


Puntomaus ( ) posted Mon, 14 July 2008 at 9:42 AM

LOL ... everyone have a look at the Poser 7 manual, page 16 under I. -  SA copied it exactly out of the book and only replaced company with SANCTUM ART.

Now I have a question: is the Poser 7 manual text restricted content and allowed to redistribute? :P

Every organisation rests upon a mountain of secrets ~ Julian Assange


kuroyume0161 ( ) posted Mon, 14 July 2008 at 11:08 AM

Only if it doesn't contain connectivity information, well, obviously... ;D

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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