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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)



Subject: P7 - PPro Inconsistency


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bagginsbill ( ) posted Tue, 22 July 2008 at 6:00 AM

Gamma 1.0 is not "natural" - in the same sense that the way Poser 7 renders is not natural.

Gamma 1.0 in Pro is keeping things the same as Poser 7 (in theory).

What you have shown is that when gamma = 1.0, Pro renders same as P7.

What you have not shown, or seen, is that when you use gamma correction correctly, Poser 7 renders start to look wrong, except in rare carefully tweaked circumstances. When gamma is planned and the shaders do the right thing for gamma correction, the results are better than Poser 7 results, and you do not have to carefully tweak to get there.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bevans84 ( ) posted Tue, 22 July 2008 at 8:26 AM

If you're responding to me, I didn't say "natural", I said "neutral".
Gamma correction in PP works the same as in Carrara.



lululee ( ) posted Tue, 22 July 2008 at 8:50 AM

I have not as yet purchased PoserPro, but as a merchant I can see that this is definitely going to present some problems for product development.
cheerio  lululee


bagginsbill ( ) posted Tue, 22 July 2008 at 8:56 AM

Quote - If you're responding to me, I didn't say "natural", I said "neutral".
Gamma correction in PP works the same as in Carrara.

Oooh - sorry. Doh. I know I should not do rendo threads before my first cup of coffee. You're quite right. GC=1 is the neutral setting.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 22 July 2008 at 8:58 AM

file_410424.jpg

While we've been able to "push" the lighting and shaders to get decent renders before GC, it's a lot easier to use simpler, less hacky, lights and shaders with GC.

Here's a render of a window shader I'm working on. This is with the shaders and lighting specifically designed for Poser Pro with GC=2.2. Next I'll show you how that would render in Poser 7.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 22 July 2008 at 8:59 AM

file_410425.jpg

This is what that looks like with GC=1, i.e. turned off.

You would never use the shader and lights this way in Poser 7, because you'd think it too dark. So you'd tweak and push settings until it worked without GC. But the results would go wonky as soon as you went to "evening" lights.

You can't expect all that pushing and cheating to work right with GC=2.2, because then you'd have double compensated.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Gareee ( ) posted Tue, 22 July 2008 at 9:14 AM

Quote - I have not as yet purchased PoserPro, but as a merchant I can see that this is definitely going to present some problems for product development.
cheerio  lululee

That's the nature of every single imporvement to every single application over time.

Hell, least its not as bad as the biweekly Das Studio changes.. LOL!

Way too many people take way too many things way too seriously.


evilded777 ( ) posted Tue, 22 July 2008 at 10:48 AM

So... we, as users, need to (goddess forbid) LEARN to do something, rather than relying on all our old tricks? Either that, or wait until people come out with updated scripts.

I'm not averse to learning... and somehow, some way, Poser Pro actually makes more sense to me.  I admit, I was shocked the first time I turned on GC, after building a scene with all the usual tricks (many of which just really, don't make sense... like lighting a scene with 4 lights that have intensities that add up to way over 100%).  But then when I started to play with it, and see why I was getting the results I was, I started to see that stuff actually worked the way I always thought it should... and not how I trained myself to think about how they worked in Poser.

This comes as a bit of a relief to me.


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