Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Magnets and or the morphing tool in poser are what I have found to get reasonable results. Scaling the hair down in X and Z and then moving down in Y. Keeping in mind you want, need it to look good facing the camera. If the back is all distorted and not senn by the camera, it doesn't really matter for stills. Animations, whole different set of issues.
Be very interesting of some of the experts chime in here with some solid advise of how to do it right.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Try this thread:
http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2564862
Here are some magnet tutorials:
Try these links:
http://www.philc.net/magTut1.swf
http://www.drgeep.com/p4/m3/m3.htm
http://www.planet-3d.com/tutorials/basicmags/
http://www.sharecg.com/v/18967/tutorial/Poser-Magnet-Tutorial?PSID=d7e959d04da665d231897d5a7b834b05
And here is a nifty package for mirroring magnets and getting symmetrical results on both sides while only manipulating one magnet!
http://www.renderosity.com/mod/freestuff/index.php?user_id=46572
You do have to have some knowledge of magnets though, not a lot, just a basic understanding of how to create a magnet and what the 3 parts of the magnet are for. So look at those tutorials first, particularly PhilC's video tutorial which is the one that finally hit home for me where magnets are concerned.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - LOL. True. But not everyone likes to play in photoshop, and on occasion I like to see how good I can make an image in just poser. Personal preference I suppose :-)
-Sarah
Yep. I try to not do much if any post work on my images other than to add a frame, or fix a poke through or joint bend. I also use post work to assemble scenes that I couldn't render in one go and had to do it bit by bit by hiding and revealing bits and pieces.
But the fun for me is trying to get it just right in Poser, not doing the post work in PSP or Photoshop.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Render once with hair and hat, and once with hair invisible (just an area render will do)
Photoshop (clone) the hat over the protruding bits of hair.
For god's sake, magnets?? custom transparency maps??? Has everyone gone mad?
Some hairs just won't work if you try the photoshop route, since they are poufy. If you have a pill-box hat, atop poufy hair, it just doesn't work to composit only.
Quote - Render once with hair and hat, and once with hair invisible (just an area render will do)
Photoshop (clone) the hat over the protruding bits of hair.
For god's sake, magnets?? custom transparency maps??? Has everyone gone mad?
This is fine if you are just doing a still....if you happen to render animations like I do then magnets are the only way to go IMO. I find it usually takes a minumum of 2 and usually 3 or 4 magnets to hide the hair under a hat.
Ed
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Does anyone know of any good hair meshes or morphs that'd make things easier for creating images of figures wearing hats or helmets? Every hair mesh I own sticks out through the top of every hat or helm I try to use. Most are nigh impossible to postwork because so much hair sticks out there is very little hat left visible. Increasing hat size looks totally unrealistic. I don't want pinheads wearing soup plates. And painting realistic hair isn't one of my strengths.
I suppose what I need is something that'd pull the scalp hair area in tight but leave anything below mid-ear level untouched.
Any advice anyone?
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