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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: WIP...New Operations Center (new product)


DarkEdge ( ) posted Sun, 27 July 2008 at 8:49 AM · edited Sat, 11 January 2025 at 8:40 AM

file_410677.jpg

Hi all. I'm creating a Operations Center and thought I would post some pics as I move along. This will be somewhat slightly in the future. This is very much in the beginning stages. I'm envisioning a central room with main op table and side rooms, hallways leading away, cool lighting, hopefully bitchin' little gadgets along the way.

If you have ideas that you think would work well please post them. But let me just say that I will not be responding to every idea, but if inspiration hits you then let us know! 😄
"Us" being the other voices in my head. 😉

Comitted to excellence through art.


DarkEdge ( ) posted Sun, 27 July 2008 at 9:52 AM

file_410681.jpg

trying to get some balance

Comitted to excellence through art.


GKDantas ( ) posted Sun, 27 July 2008 at 10:47 AM

Great, what software do you use to model?

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DarkEdge ( ) posted Sun, 27 July 2008 at 11:06 AM

file_410684.jpg

3ds Max

Comitted to excellence through art.


DarkEdge ( ) posted Sun, 27 July 2008 at 11:39 AM

file_410687.jpg

This will be the basic layout. I have a room on the right side off of the main op room, not sure what to make this...office, gadget room, conference...

Comitted to excellence through art.


GKDantas ( ) posted Sun, 27 July 2008 at 12:02 PM

Will be a very large proper. Some people did things like that in pieces, then after get all packs it can be assembled in different ways.

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DarkEdge ( ) posted Sun, 27 July 2008 at 1:53 PM

file_410698.jpg

Well I'll try to keep the poly count down as that will be the determining factor for computer slugging.

Comitted to excellence through art.


GKDantas ( ) posted Sun, 27 July 2008 at 2:34 PM

Theres a way to use normal maps in Poser? So you can encrease detail level?

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DarkEdge ( ) posted Sun, 27 July 2008 at 3:08 PM

file_410700.jpg

Well, you'll get a couple of different responses depending on who you talk to. I'll let my product do the talking for me, rendered with normal map no post touch up.

Comitted to excellence through art.


GKDantas ( ) posted Sun, 27 July 2008 at 3:24 PM

Really cool! I will get you ZBrush trainning next month for shure!

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Miss Nancy ( ) posted Sun, 27 July 2008 at 5:08 PM

o,k,, dark, excellent work on the op centre and scarface.  however, they may want ya
to put marketplace items in the marketplace forum, to avoid having the poser forum
bog down with too many of these (see the text box under the banner at top of page).



Conniekat8 ( ) posted Sun, 27 July 2008 at 6:13 PM

Interesting looking stuff!

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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ssgbryan ( ) posted Mon, 28 July 2008 at 12:36 AM · edited Mon, 28 July 2008 at 12:48 AM

The conference room needs a podium. 

I would also recommend having the "little room in the back" behind the screen or off to the side so when the guy at the podium says "Next slide please", it happens.

Yep, I spent some time in the "little room in the back" when I was in the Army.

If it is an operations center, it needs to be smaller.  Communications devices need to be at every station.  Secondary status boards.  Probably want some whiteboards also.  Probably fewer entrances also, Operations centers to be secured areas - secured entrance via coded doors.

Latrines need to be close by.  Everyone always forgets the john.

I worked in the crisis action center (CAT) at US Army Europe about a decade ago.  While there, I visited London with coworkers & saw the CAT that Winston Churchill worked out of during WW2.  It was almost identical, just upgrades due to advancing technology.  The 4 of us kind of freaked out when we saw it.  We could have easily sat down and started to work

Oh, one other thing - Texture templates so we can make something to go up on the screen.



replicand ( ) posted Mon, 28 July 2008 at 1:00 PM

google images: Combat Information Center


DarkEdge ( ) posted Mon, 28 July 2008 at 6:33 PM · edited Mon, 28 July 2008 at 6:35 PM

ssgbryan,
I appreciate your sharing your firsthand knowledge and attention to details, good stuff. I'm far from done and just spent that first full day just getting scales and postionings of things correctly.
I like to use what things* I* know to be true but then let the artist imagination take over...ying and yang.
But please don't misinterpet that as my blowing you off, far from. Though I do have doors I also left some hallway entrances without doors...just because the way the light plays down an open corridor...looks cool. So there you have my own version of ying and yang happening.
Please feel free to comment further.
I'm thinking that the side room might be more of a gadget/firearms room...not practical in the OpRoom sense, but seeing stuff hanging in racks looks cool and ready to rumble, dimly light of cource!

Comitted to excellence through art.


pakled ( ) posted Tue, 29 July 2008 at 5:48 PM

well, it would certainly give a lift to arguments over policy..;)

Only thing I notice, from the initial figure in the comm consoles, is that the controls are about at hip level. Maybe bring them up on the y axis, or possibly include a second set of controls above the first? just a thought...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


DarkEdge ( ) posted Thu, 31 July 2008 at 6:10 PM

file_410889.jpg

Some occlusion passes

Comitted to excellence through art.


DarkEdge ( ) posted Thu, 31 July 2008 at 6:10 PM

file_410890.jpg

another...

Comitted to excellence through art.


DarkEdge ( ) posted Thu, 31 July 2008 at 6:13 PM

file_410891.jpg

That's it for now. The bay doors to the right of the table will actually be colored glass and will slide open in the middle, all through a dial of course. The door that you see in Pic2 will open from the middle, again through a dial.

Comitted to excellence through art.


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