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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:01 am)



Subject: Poser Cloth Sim


RenderBabes ( ) posted Sat, 02 August 2008 at 12:18 PM · edited Wed, 05 February 2025 at 11:00 PM

I need some help on this and I hope someone has an answer. I used to be able to run a cloth sim in Poser 6 fairly quickly. Now however, it's EXTREMELY slow. So slow I have not run a complete one since. I have no idea what happened. My question is, is there some setting I can check or change? Thanks for anyone's response in advance.


PhilC ( ) posted Sat, 02 August 2008 at 12:37 PM

How many polygons are there in the clothing and which figure are you using? If you do not know the polygon count then what is the file size?


adp001 ( ) posted Sat, 02 August 2008 at 12:58 PM

Make sure the cloth does not intersect with the figure. Even on invisible parts (armpits for example).
In Poser 6, if something intersects, the whole dynamic-engine may crash (won't come back).




RenderBabes ( ) posted Mon, 04 August 2008 at 1:03 PM · edited Mon, 04 August 2008 at 1:04 PM

The figure is V4.2 and I have had no problem running a sim with this model before. As far as I know nothing has changed between the two. Meaning I have run the same cloth on the same model successfully before. Also I have increased my ram to 2 gigs since then.


adp001 ( ) posted Mon, 04 August 2008 at 1:28 PM

What Poserversion you are using?

I did a very complicated piece of cloth yesterday (4 parts) with an average of 15 seconds for each frame. Setting the wrong collision mode/parameter (cloth against vertex, collision depth, etc) increased the framerate to 50 seconds. The reason was that intersections couldn't be avoided because the cloth was to close to the figure.

How the clothroom works depends on Poser versions and service paks installed.




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