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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Exporting Bryce OBP Objects


Steeleyes101 ( ) posted Tue, 12 August 2008 at 11:42 AM · edited Sat, 11 January 2025 at 8:43 AM

Hello all and hope your week is going well;
I was wondering if someone could tell me if there is a way to convert and export an OBP object out of Bryce as a 3DS object so that I may import in to Poser?
Thanks much
Steel


TheBryster ( ) posted Tue, 12 August 2008 at 1:12 PM · edited Tue, 12 August 2008 at 1:13 PM
Forum Moderator

Yup but you need Bryce 6.1. 
An .obp mesh needs to be a positive and booleaned with a neg object. This can be anything at all hidden within the structure of the pos object.
Grouping these two objects will bring up an icon in the icon tower labled [C]
clicking on this will create a' collapsed' or 'converted' mesh that an now be exported in one of several formats.
Hope this helps.

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


dhama ( ) posted Tue, 12 August 2008 at 2:12 PM

One also has to think about this when creating an object as it's near on impossible to get it to work if you wait till the end. What I mean is, every single part of the object needs to be (Pos/neg)and grouped together and then made )pos/neg) again. If you don't plan ahead, the object might still convert, but some of it may be missing because it will only convert the parts that have been grouped together properly.


TheBryster ( ) posted Tue, 12 August 2008 at 5:09 PM
Forum Moderator

Dhama is right.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


goshtac ( ) posted Sat, 23 August 2008 at 5:21 PM · edited Sat, 23 August 2008 at 5:28 PM

Just to clarify some comments made above in case any new Bryce users stumble in here, the use of a negative is not truly needed to create a boolean mesh for export. Another Positive would work as well. You just need to make sure that all objects before you group them are either set with a positive or a negative atttribute. A neutral attribute on an object in Bryce will not allow you to make a boolean mesh.

In other words, 2 positive objects can be grouped together and then converted to a boolean. If you then want to add to that, you can set your boolean to positive and then add another negative or positive object to it and once grouped it can also be turned into a boolean for export. Just make sure all object attributes are set before grouping as if you create a boolean but have missed setting the attributes on some item in the mix, this item will not show up if you export the final item as a OBJ file, etc.  ( I have learned that the hard way, way too many times and it can really become an issue when making complicated models with several booleans added to each other)

Bruce


Steeleyes101 ( ) posted Sat, 23 August 2008 at 9:30 PM

Thanks for this bit of info .... Much appreciated :)


Moonglow ( ) posted Sun, 24 August 2008 at 11:31 AM

Quote - ...the use of a negative is not truly needed to create a boolean mesh for export. ...

Thanks Bruce. I never thought about not having to add a negative object to export since my booleans always seem to end up having more than one on my rare occasions of export.


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