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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 05 8:40 pm)



Subject: rigging... again!


tom271 ( ) posted Sat, 09 August 2008 at 1:58 AM · edited Sun, 06 October 2024 at 6:25 AM

file_411373.jpg

I have asked this question before and got answers as well...   So I forgot where the links were... I'm looking for easy tutorials on rigging a model...  I have made a very simple model to learn from...  two legs and one huge fish like body... lol   SIMPLE..    I need to learn what to do to get the bones to stick to the models etc...    I looked at the Poser tutorials and there are NO rigging tutorials...  ODD.

  PhilG has something in YOUTUBE ..  but he starts with a full body...  painted and sorted in another program..   Are there any SIMPLE step by step tuts out there..  BTW.. Google did not find anything close to my needs except  PhilG...

here is my over simple model...



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pjz99 ( ) posted Sat, 09 August 2008 at 6:02 AM

The Phil Cooke video tut is by far the clearest and most sensible tutorial on Poser rigging I have found.  There is also Dr. Geep's tutorials:
http://drgeep.com/p5/sr/sr.htm

Rigging is just not a very simple body of activities.  Take your time, really watch the tutorials and read the manual carefully.

My Freebies


PhilC ( ) posted Sat, 09 August 2008 at 11:02 AM

The figure was left colour coded mainly so that you could follow which body part is which. Your model must contain the body part groups. You can create those groups in Poser, I prefer to use a combination of my 3D modeler and UV Mapper. The methods will be similar, you'll be selecting polygons and assigning them to groups. I just find the marque tool and visualization easer to comprehend in UV Mapper than with the Poser grouping tool.

PhilC


PhilC ( ) posted Sat, 09 August 2008 at 12:27 PM · edited Sat, 09 August 2008 at 12:29 PM

Some tricks that will help you with the grouping tool.

Toggle between Smooth Shaded and Wireframe display style to be sure of how the polygons form.

Spinning round the object with any of the cameras is always problematical. The Main camera always rotates about the world origin, The posing camera only works with a figure and at this point your model is still a prop. Manipulating any of the dolly cameras gives your mouse fingers a work out.

So I have what I call a dummy figure. It is just made up of a small sphere and three long thin cylinders orientated on each axis to act as "cross hairs". Now when I wish to inspect any particular part of my model all I have to do is drag the BODY of my dummy figure into place and view via the Posing camera. The Posing camera rotates about the center of my dummy figure and hence about the area of my model I currently working on.

Lastly I have four infinites lights in the scene each of which is parented to the posing camera. When I move the camera, the lights move and I'm always presented with even illumination.

Hope these tips help.


tom271 ( ) posted Sat, 09 August 2008 at 3:25 PM

Thank you...   I will try watching again..   and now I understand why I was having trouble with the posing camera...  I'll need a dummy figure as well...   I did try rigging the above model and the body was splitting in half when moving any of the two upper leg parts...   I guess this could be due to improper aligning of the bones.....



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tom271 ( ) posted Sat, 09 August 2008 at 10:15 PM · edited Sat, 09 August 2008 at 10:18 PM

file_411430.jpg

Well I got the bugger rigged to move its legs...   I'm happy about it,,,   Now, what  I first attempted  to make was a  parent with two branches for the legs..  1).. l-up, i-down and  2) r-up, r-down..  parent was named body...    somehow I screwed up and I deleted the parent and maintained the children branches...  homeless children...  but it works...   the body will not go back to the setup room again but that's because it probably is not a figure anymore....  

I want to rig a robot spider I made and it will require six legs   two legs short...

The branching is tough to get.. I think I had double clicked to get it the first time around....



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DarkEdge ( ) posted Sat, 09 August 2008 at 11:57 PM

file_411443.jpg

If you are going to rig something like that I would suggest using PHI builder...much easier than the setup room. I rigged this beast that way.

Comitted to excellence through art.


tom271 ( ) posted Sun, 10 August 2008 at 1:04 AM

@DarkEdge,,   I googled for it and found it at Max Ray's,,,,   
it is for Poser 3... will it work on Poser 7?



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tom271 ( ) posted Sun, 10 August 2008 at 1:34 AM

I had to put it in in my Poser 6 folder because my poser 7 folder does not have an exe file... 

I could not find it once I ran Poser.... 



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PhilC ( ) posted Sun, 10 August 2008 at 1:52 AM · edited Sun, 10 August 2008 at 1:55 AM

Just double click the phi builder icon in Explorer, Its a stand alone, it does not run inside of Poser.

If you want it to run in Poser Pro you'll need a dummy Poser.exe file. Create a new text file in your Poser Pro folder and rename it "Poser.exe"

Also whilst I think of it, it is best not to call a body part "body" and definitly not "BODY". Poser uses those keywords, and I know a number of scripts do also.


tom271 ( ) posted Thu, 14 August 2008 at 1:30 AM · edited Thu, 14 August 2008 at 1:42 AM

file_411729.jpg

I got a four legged figure rigged...   and I learned how to make branches for the legs...  Now I'm going for a six legged figure...   If I can do that then I'm going for my spider...

can I save the bones alone?   Maybe I can just put my six legged bones to work for my spider...  Or is this not a good Idea,,,  

Thank you PhilC for your advice on using "BODY" as a name..



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PhilC ( ) posted Thu, 14 August 2008 at 3:41 AM

The bones are saved in the CR2 file. Probably the easiest way to illustrate this is to follow these steps.

Consider your completed four legged figure.
Into a new scene import that figure's OBJ file.
Go to the set up room
Open the Poser library and find the completed four legged figure
Double click on its thumbnail.
Because you are in the set up room this will have the effect of adding the bones from that figure file onto your imported OBJ. It does not add a new figure to the scene.
Return to the Pose room
Your imported OBJ will now be a figure.

Hope that helps.


DarkEdge ( ) posted Thu, 14 August 2008 at 10:52 AM

Quote - I got a four legged figure rigged...   and I learned how to make branches for the legs...  Now I'm going for a six legged figure...   If I can do that then I'm going for my spider...

can I save the bones alone?   Maybe I can just put my six legged bones to work for my spider...  Or is this not a good Idea,,,  

Thank you PhilC for your advice on using "BODY" as a name..

You'll want to always use Poser body part names whenever possible (hip, buttock, thigh, etc.). You don't have to use those names necessarily with PHIBuild but since you are just starting out it would probably be easiest for your troubleshooting.
Yes, you could add bones to an existing rig but you will now find out how poor Poser is at this kind of stuff...can you say "crash"? lol. Save often.

Comitted to excellence through art.


tom271 ( ) posted Thu, 14 August 2008 at 2:57 PM

file_411800.jpg

*Quote: You'll want to always use Poser body part names whenever possible (hip, buttock, thigh, etc.).    * I guess the name " BODY"  is the exception...     It is a little confusing...  but,,,,  we are talking Poser..

You don't have to use those names necessarily with PHIBuild but since you are just starting out it would probably be easiest for your troubleshooting.
I have to open the manual to learn this utility...   I'll be asking more on it...

Yes, you could add bones to an existing rig but you will now find out how poor Poser is at this kind of stuff...can you say "crash"? lol. Save often.

Yes I already crashed several times...   Poser will handle about four bone deletes before it goes south...   I apply "undo" when ever...   My question was if I could apply an already existing bone rigging to a new obj. model...  I take it I should rename everything for it to work.    PhilC has answered that I believe already...  by recalling a figure while in setup with an obj. object..

My pic shows my latest problem I need to solve...  pic #1  You can see that the middle legs bend 90* like they should... so do the top legs...  but  the bottom legs do not bend like that.  ...  same rigging same alignments....  I re-rigged the two bottom legs and still the same... I move the alignment of bones every which way...  I wonder if the contour of the body is playing a part? 

pic #2  shows the bone tree..   by intuitive reasoning and by examining other rigs I concluded , that those little un-named bones were essential to the structure and movements of limbs.   Maybe I'm wrong... 
As to why those bottom legs don't move perpendicular to the neutral  axis is an unsolved mystery...



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DarkEdge ( ) posted Thu, 14 August 2008 at 3:25 PM

Are the joint rotations the same as the ones that move correctly?

Comitted to excellence through art.


tom271 ( ) posted Thu, 14 August 2008 at 3:46 PM

As far as I can tell..  the same as the others....  The parameters menu does not show any irregularities...



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tom271 ( ) posted Thu, 14 August 2008 at 4:34 PM

should I send you the pz3 file?



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DarkEdge ( ) posted Thu, 14 August 2008 at 5:03 PM

Quote - should I send you the pz3 file?

lol! No! I'm up to my eyeballs creating game content for a client right now...and a little behind schedule to boot! The joint rotation orders are visable under the joint editor, not the parameters tab. You can also open up your cr2 with a word editing program (word pad) and read the rotations there.
If you need to change the rotation orders you can easily do that in the joint editor.
Hope this helps. 😄

Comitted to excellence through art.


tom271 ( ) posted Thu, 14 August 2008 at 7:33 PM

Thanks...  no I did not want to keep you from your schedule...  You are busy I can see that... I wish I had a gig to keep me busy...  

As far as the joint editor... I'm going to find out how to see it and work with it...  as for writing my own editing program using word pad for poser... It is much out of my knowledge  right now... 



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DarkEdge ( ) posted Thu, 14 August 2008 at 8:15 PM

file_411821.jpg

Open Poser, bring your figure onto the stage, Ctrl+shift+J = joint editor, click on a body part and you will see the rotation order at the bottom of the joint editor panel. 😉

Comitted to excellence through art.


tom271 ( ) posted Thu, 14 August 2008 at 8:51 PM

Thank once again....



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tom271 ( ) posted Wed, 20 August 2008 at 10:13 AM

file_412233.jpg

Her is the configuration that worked best...  I constructed one bone per two branches,,  " legs"   Somehow putting too many branches on one bone was causing misalighments..  



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