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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
try a low altitude cloud layer - that works pretty well. Alternatively you could put a box in the scene and give it a volumetric mat
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Here's a scene where my night fog worked out pretty well, with some volumetric lights:
http://www.renderosity.com/mod/gallery/index.php?image_id=1446146
I tried MetaClouds and didn't get very good results. What worked for me was to create a fog "terrain" for the close-up low fog, add a custom fog material (started with one of the default fuzzy glows). Then I mixed that with a very thin spectral cloud layer above it, by moving the whole scene, plus the ground, up to the cloud layer altitude. The volumetric spot lights also have that artificial smoke feature enabled and the function for that tweaked.
"Many are willing to suffer for their art. Few are willing to learn to draw."
I use FrankT's method. The clouds settings provide a lot of parameters to get what you want. It's possible to get really close to real life.
IMO, the fog in jc's image is not very realistic. I think that is more smoke than fog. The scale in real life ground fog is much larger. See references below.
IMO, the fog from Trepz is too uniform, cuts the objects in a razor sharp way. See references also.
References:
http://k53.pbase.com/u26/pygmyhippo/upload/43825894.GoldenGroundFog.jpg
http://www.gordonanderson.ca/Balloon/b1/images/P9088579%20%20ground%20fog%20.jpg
http://pro.corbis.com/images/42-16796137.jpg?size=572&uid={DFFF8ADF-1D87-42BA-9F84-76D0216828F8}
http://tripcart.typepad.com/tripcart_the_blog/images/trees_in_fog_on_the_shepaug_river_by_ric.jpg
http://i.pbase.com/o6/29/454229/1/79394274.3CPXz5ls.Muhrlein_GroundFog.jpg
Well apparently you didnt read either of my posts as both of Franks methods are used here. Realism, no it isnt, this is where it is up to the person top decide what type of function they wiash to use,this is just a VISUAL example for the poster.the mat file is right above where it says oops in my previous post btw...
"Many are willing to suffer for their art. Few are willing to learn to draw."
Thanks for the excellent fog photo references Rutra.
To me they show that fog in a close-up, like my scene required, is pretty much non-existent. Real close-up fog is a contradiction in terms. It's at most a thin haze - undifferentiated, even and not in the foreground.
So, I had to make imaginary fog - the kind Hollywood and stage shows do with dry ice and blowers. The horror movie type fog.
No doubt my imaginary fog could be improved a lot, but I don't think it could ever be photo-realistic, as your references demonstrate. That scene required "artistic license", rather than "photo-realism". These things are trade-offs which visual communicators have to decide on and go with.
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Just wondering how people go about making believable ground fog and mist, preferably through the medium of metaclouds....but any advice would be helpful....
Thanks guys!