Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Unless you do poster size print-outs of close-up mugshots, none of the above will be noticeable in the final render, but drastically improve Poser's performance.
Attached Link: Spawn Character script
Re point #2 by JoePublic. If you are using P6 or above, you may find this Python script by svdl useful. It consolidates a number of morphs into one morph.Quote - ...sometimes I get "out of memory message too!!
Ahhh Yes! One of the dreaded not enough memory messages.
First of all to save yourself reworking things over and over, always do a File/Save before you render. Get into habit of doing that without exception so that when you do encounter this problem all you have to do is close poser, reopen it again and then browse to your ready to render .pz3 file. In order to get your file to render, you may have to do one, some or all of the following:
2. Reduce rendering bucket size to something smaller....64, 32, 16, or even 8. If that doesn't fix it...
3, Make parts of the scene invisible using the Hierarchy Window or the Parameter Dials Properties. Render what is left visible. Save it as a .png file. Hide what you just rendered and make some other things visible and render that. Save that render as a .png file. Keep doing that until you get all parts rendered. Open your graphic program and reassemble all of your renders into one image. If that doesn't help...
4. Browse to the folders that contains the textures you are trying to use. Make a copy of these texture files to keep somewhere safe (because you are going to be overwriting the files in that particular texture folder in the next step). Make sure you account for the texture files for everything in your scene...hair textures, skin textures, clothing textures, prop textures.... it all adds up and eats up memory.
You may still have to render in pieces and lower the bucket size even after resizing the textures.
6 You can force XP to give Poser more memory (provided you have it to give). See these threads:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2516735
http://www.keindesign.de/stefan/poser/3gb.html
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
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Thank yo ufor the head up guys!! :c)
By reducing the texutre to 1000 x 1000 (as recommended) I was able to get the image rendered!! :c)
couple of questions comes to mind....
Once again "THANK YOU ALL" for your wonderful advice..... much appreciated... :c)
BTW the consolidation morph program by svdl (Spawn Character script) seems to be broken... any chance of re-posting the script?
Cheers
vxg139
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Hi,
I am curious if there is a way of creating smaller file sizes in Poser when using unimesh characters....
My average poser file sizes when using three/four P4 characters + detailed scenes (e.g. swiming pool, building interior, etc.) is less than 80 MB. However, when I start a new porject with V3/M3 characters, the file size shoots up to over 100 MB!!
I recognize that V3 has more detailed polygons (as well as hi res textures), but is there a way of reducing the actual file size (since the woudl also help with rendering).....sometimes I get "out of memory message too!!
you advise would be greatly appreciated.... :c)
FYI, here is my PC config.
cheers
vxg139