Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Yes they will look much better. Render is slowed down a bunch since it does not calculate them until render. Good for one or two "hero" rocks.
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If you want to use displalcement at +4, you better have a good reason to do it. It's OK on a 700 polys rock ( should result in 11200 polys), but don't try it on ecosytem rocks or high poly objects.
Also, using a 120% accurate map for illumination baking is mad. Just try to bake anything so high. Either an OOM or total loss of patience.
Anyway, nice finding for those who were too lazy to read their manual.
I used dynamic subdivision for a few foreground rocks in my last image - very useful to get rid of obvious polys. +4 is likely overkill - I used 0 quality boost and there was no sign of a straight line anywhere. If I were compiling a list of tips for Vue, dynamic subdivision for 'heroes' (LOL) would be on it.
I've gotta say:
I thin E-on are perhaps not doing the right thing, in making so many different versions of Vue?
Wouldn't it be better to have a "basic" one at $100 to $150, then Infinite, then Extreme??
surely juggling all the different versions makes it harder ot bug fix?
Or maybe it is good? scratches head
Anyway, folk have GOT to be very specific when asking for help with bugs, or explaining features, which version of Vue they have, and for bugs, whether MAC, PC, Nvidia, ATI, 32 or 64 bit, Vista or XP :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Well, I don't really agree with you Steven, the way versions are done is fairly simple: they are all based on Infinite, I think, and then it's only a question of not implementing some features for lower end versions. X being another game, standalone based on Inf, then bridges added to work inside a host app. So if Infinite is properly debugged, other versions should be too, unless removing features here and there breaks a few things along the way.
Of course, this is only speculations here, I'm not in the secrets of the Devs team. ( I could try and sneak in at night though, not too far from where I live...)
There are at least three hints that in fact Vue is one program packaged in different ways:
Bye!!!
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2
Well, I agree in part with Silver, Bruno, and Alex.
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
Thelby,
thought what was said, was that ILM had taken Vue, and like most of the big companies, totally re-worked it, internally?
For example, if one of the big studios buys Maya or Lightwave, they'll have their own coders rip it to bits, add what features they need, rebuild it.
So, we're probably getting feedback form ILM's improvements on Vue, as well as E-On's?
:)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
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Don 't know that this has ever been discovered before but here goes:
We all know the poor quality when we load in a Vue rock.
Now, when you edit the rock you can make it look a lot better.
And here i discovered that when you load in a few rocks, select them all together, you can edit them all at once, this actually works great (instead of editing them one at the time)
On this screenshot you can see that i selected 3 rocks and edited them all at once and changed the material a bit.
Take note of the settings in the edit window, these seem to give pretty good results !!
Wim
Society failed to tolerate me...
... and i have failed to tolerate society