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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: easiest way to Add/replace a figure to a figure


ExprssnImg ( ) posted Fri, 05 September 2008 at 4:57 PM · edited Wed, 25 December 2024 at 7:43 AM

file_413421.jpg

Long story short, made a figure, it is for sale.  I made hoof feet for it. Some people didn't like the hoof feet.

I made a second package add on but it's still in the works.  I want to be able to replace the old hooves which are only comprised of 2 groups each with a new foot which consists of 11 groups with moving toes and such.

Can this be done with a cr2 and a pz2 only without asking the customer to parent this or geometry swap that??

I'm thinking of newbies and D|S users that can't use python script.


Gareee ( ) posted Fri, 05 September 2008 at 5:04 PM

A geometry swap built into a figure only involves the user to turn one dial in the figure, just like a body morph.

That would probably be the easiest solution.

Way too many people take way too many things way too seriously.


ExprssnImg ( ) posted Fri, 05 September 2008 at 6:34 PM

So the dial would have to go into the Original figure?  Or can this be added after the fact?. 

 


Gareee ( ) posted Fri, 05 September 2008 at 7:12 PM

Yeah you can build geoswitching into the original figure.. you'll need to provide a new cr2, and also new obj files as well.

Since your new feet have more groups, that will become the "base" figure geometry.. and you'll then have the feet from your original figure as partial geometry, that can be switched to.

You'll want to import your new mesh, then in the setuproom import the original skeleton, add the additional bones, save that figure, and then move your morphs and fbm and erc stuff into your new cr2. Once you have all the original stuff working, then add the geoswitching for the new hoof feet.

It's not work for the squeemish, but it's the best way to approach the project.

Way too many people take way too many things way too seriously.


ExprssnImg ( ) posted Fri, 05 September 2008 at 7:22 PM

Right, I have the feet all set, they are heirarchied and stuff.  Making another cr2 original figure would be just so easy if I had thought of it before.  Unfortunately, I've sold over 100 of these original figures with the hooves. 

If it were only possible to add the new and subtract the old with a new double footed cr2.  Just click the feet and load some parented feet, oh that'd be nice. 

Thanks for all your help!!!


Tashar59 ( ) posted Fri, 05 September 2008 at 11:55 PM

file_413426.gif

Geometry switching is the way to go. Couldn't you just repackage with the new Cr2 and let the buyers download the updated version?

I did this quick ani to show how easy it is for users to just use a dial at what number you want.


Gareee ( ) posted Sat, 06 September 2008 at 7:33 AM

I release freebies and expansions all the time.. and RDNA should be able to put that link and announcement in thier newsletter as well, which might get you additional sales.

Way too many people take way too many things way too seriously.


ExprssnImg ( ) posted Sat, 06 September 2008 at 7:58 AM

I guess you are right.  And it's the only way to do it. 

Thanks for the animtion Tashar59.  For the 11 group feet to switch to a 2 group foot, Would there have to be tiny invisible fragmets representing the 9 missing groups?


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