Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Yeah you can build geoswitching into the original figure.. you'll need to provide a new cr2, and also new obj files as well.
Since your new feet have more groups, that will become the "base" figure geometry.. and you'll then have the feet from your original figure as partial geometry, that can be switched to.
You'll want to import your new mesh, then in the setuproom import the original skeleton, add the additional bones, save that figure, and then move your morphs and fbm and erc stuff into your new cr2. Once you have all the original stuff working, then add the geoswitching for the new hoof feet.
It's not work for the squeemish, but it's the best way to approach the project.
Way too many people take way too many things way too seriously.
Right, I have the feet all set, they are heirarchied and stuff. Making another cr2 original figure would be just so easy if I had thought of it before. Unfortunately, I've sold over 100 of these original figures with the hooves.
If it were only possible to add the new and subtract the old with a new double footed cr2. Just click the feet and load some parented feet, oh that'd be nice.
Thanks for all your help!!!
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I made a second package add on but it's still in the works. I want to be able to replace the old hooves which are only comprised of 2 groups each with a new foot which consists of 11 groups with moving toes and such.
Can this be done with a cr2 and a pz2 only without asking the customer to parent this or geometry swap that??
I'm thinking of newbies and D|S users that can't use python script.