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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: VSS Skin Test - Opinions


manoloz ( ) posted Tue, 02 September 2008 at 10:23 AM

Quote - Thanks, Digital Dreamer!

However, I have no plans for acquiring Office 2008 any time soon.

Can we get an older format version also?

Agreed. Or maybe an ODF format of the document?

still hooked to real life and enjoying the siesta!
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Visit my portfolio! :D


DigitalDreamer ( ) posted Tue, 02 September 2008 at 10:27 AM

You have Word and PDF versions (assuming BB has had the time to upload the PDF).

If he has not yet done so, PM me here with an e-mail address and I'll send you the PDF


bagginsbill ( ) posted Tue, 02 September 2008 at 2:18 PM

I haven't received it, DD. The first doc you sent took 4 days to arrive. :)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


DigitalDreamer ( ) posted Tue, 02 September 2008 at 2:49 PM

oh well, perhaps we should ask rosity to feed their carrier pigeons!


DigitalDreamer ( ) posted Tue, 02 September 2008 at 2:50 PM · edited Tue, 02 September 2008 at 2:50 PM

or, if you download a little app called CutePDF Writer you could turn it into a pdf?


bagginsbill ( ) posted Tue, 02 September 2008 at 5:36 PM · edited Tue, 02 September 2008 at 5:36 PM

Attached Link: http://poserbagginsbill.googlepages.com/VSSDiscussion.pdf

I love the Internet. I was just in a very long and boring meeting with a client in California. Because I was remote, nobody could see what I was doing. So I read the EBot about CutePDF. Click, click, installed, click, click, converted, click, click uploaded, done. All without interrupting the meeting or my "cash flow". Heheheh.


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manoloz ( ) posted Tue, 02 September 2008 at 5:59 PM

Thank you, Bagginsbill. Good to know we were a moment of light in the darkness or boredom ;)

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


Conniekat8 ( ) posted Tue, 02 September 2008 at 11:24 PM · edited Tue, 02 September 2008 at 11:24 PM

Here's another render made with the help of VSS and few little mat and light tweaks.
http://www.renderosity.com/mod/gallery/index.php?image_id=1739778

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bopperthijs ( ) posted Wed, 03 September 2008 at 4:33 AM · edited Wed, 03 September 2008 at 4:34 AM

That looks great and very realistic Connie, especially with you new GND outfit, maybe one point of advice: when I have a skintight, transparant suit Iike stockings, I switch off the "visible in raytracing" to avoid the "wet" spots which are caused by AO.

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


bopperthijs ( ) posted Wed, 03 September 2008 at 5:01 AM · edited Wed, 03 September 2008 at 5:10 AM

Sorry, stupid advice: you won't see the suit in the refelection if you turn off the visibility in raytracing.
Perhaps someone else knows a solution?

Sorry again.

Bopper.

-How can you improve things when you don't make mistakes?


bagginsbill ( ) posted Wed, 03 September 2008 at 7:43 AM

Connie - that's really impressive. I've been watching the progress on the outfit. You've done amazing work there.  The skin came out really nice there, don't you think? Takes your images to a whole new level. Well done.


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ice-boy ( ) posted Wed, 03 September 2008 at 7:51 AM

did you have a gamma correction shader on the hair? 


AnAardvark ( ) posted Thu, 04 September 2008 at 9:55 AM

Quote - That looks great and very realistic Connie, especially with you new GND outfit, maybe one point of advice: when I have a skintight, transparant suit Iike stockings, I switch off the "visible in raytracing" to avoid the "wet" spots which are caused by AO.

best regards,

Bopper.

What you can do is apply AO to materials, not to lights. What I do in these circumstances is use Face-offs scripts and use AO only on the face. If I need AO on a body part which is partially covered by the stocking, what I do is render it twice, once with AO and once without, and then merge them in photoshop. (Typically I put the one with AO as the top layer, and then erase the bits which have the "wetlook" spots.)


bopperthijs ( ) posted Thu, 04 September 2008 at 10:16 AM

That sounds like a good idea, with VSS you can have AO on the material, but I think it's possible to detach that. I'll try that tonight.

Thanks for the advice!

Bopper.

-How can you improve things when you don't make mistakes?


bagginsbill ( ) posted Thu, 04 September 2008 at 3:16 PM

The VSS Template Skin does have AO on the materials.

If you want different settings for some zones, make a new template, such as Template SkinNOAO, copy the shader over, delete the AO node.

Then go into Shader Rules and map the legs to the new template.


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bagginsbill ( ) posted Thu, 04 September 2008 at 6:02 PM

Just a note - you can't select all, copy, and paste. My nodes don't survive that, because I push them to do things Poser never expected. To make a copy of the shader, save the material. Then create the new material zone, and load the saved shader.


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bopperthijs ( ) posted Thu, 04 September 2008 at 6:12 PM · edited Thu, 04 September 2008 at 6:16 PM

*Just a note - you can't select all, copy, and paste. My nodes don't survive that, because I push them to do things Poser never expected. To make a copy of the shader, save the material. Then create the new material zone, and load the saved shader.

*That's strange because it worked for me: I copy & pasted the skin shader to make a new lips and nail shaders,  clicked the "auto-rename images" button and it worked.

By the way, can VSS also work with dynamic Hair-props, I tried that by making a hair shader, but it didn't work.
It would save me lot of time because now I have to change every hair-prop one at the time.

Bopper.

-How can you improve things when you don't make mistakes?


bagginsbill ( ) posted Thu, 04 September 2008 at 6:14 PM

Ah - yes - well you're pretty clever. Auto-rename images fixes the issue. Heheh. I forgot about that one.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bopperthijs ( ) posted Thu, 04 September 2008 at 6:17 PM

Just a lucky try, I guess...

Bopper.

-How can you improve things when you don't make mistakes?


Latexluv ( ) posted Fri, 05 September 2008 at 4:14 PM

file_413419.jpg

I don't know if this has been addressed or not. This is a long, long thread here. I've looked at some people's images and I'm not getting the same results with the shader. I've prepared an image to demonstrate what I'm getting on my laptop. I overlaid two images. The lighting is exactly the same. The skin texture is exactly the same (Mylin by Rebelmommy from DAZ). One half has the shader set up that came with Mylin, the other half of the image is what I get when I apply VSS. Am I doing something worng and hence my results here???

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

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Latexluv ( ) posted Fri, 05 September 2008 at 5:00 PM

Now I seem to be getting a different result under Mec4D lighting. frowning Must be my lights......

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


IDonn0 ( ) posted Fri, 05 September 2008 at 11:10 PM

Ok my latest attempt is here: http://www.renderosity.com/mod/gallery/index.php?image_id=1741478

Some post but not on the skin. I set the skin template to .75 and increased the main light to 40%. Some of the AO shadows are a bit strong I think. The left foot heel and the toes. Should I change the AO for those body parts?

Don


tankred ( ) posted Sat, 06 September 2008 at 11:13 AM

Where do I get this VSS Prop from? I can't find it!

Tankred


bagginsbill ( ) posted Sat, 06 September 2008 at 2:57 PM

Quote - Now I seem to be getting a different result under Mec4D lighting. frowning Must be my lights......

Are you using Preview Release 1 or 2? Looks like 1. Should be 2.


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bagginsbill ( ) posted Sat, 06 September 2008 at 3:25 PM · edited Sat, 06 September 2008 at 3:25 PM

Quote - Ok my latest attempt is here: http://www.renderosity.com/mod/gallery/index.php?image_id=1741478

Some post but not on the skin. I set the skin template to .75 and increased the main light to 40%. Some of the AO shadows are a bit strong I think. The left foot heel and the toes. Should I change the AO for those body parts?

Don

I keep going around and around with how much AO to use. I agree that in your image the AO looks too strong.

I think that since AO is significantly an "approximation" to global illumination, the onus is on the artist to evaluate it and tweak parameters to suit the situation. If we had true GI calculations, we would not have to bother.

So, yes, I think you should adjust the AO strength/distance. But I'd do it in the template, not each target zone. I often think I put too much AO in the template. I see a lot of characters get an extra amount of AO shadow around the nose and under breasts. I think I did too much.

But that's the point of VSS right? You change in only ONE place, which is easy, and then VSS changes it in 14 places for you.

Experiment, and share your results, please! I did a bunch of experiments to discover that 7 is the right number of samples for AO to get 95% of the potential quality. That was a big piece of info. You guys should pay me for that alone. :)

Pay back - tell your experimental results, so we can all just dial in the right amount and skip the test renders.


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bagginsbill ( ) posted Sat, 06 September 2008 at 3:41 PM

file_413445.jpg

> Quote - Now I seem to be getting a different result under Mec4D lighting. *frowning* Must be my lights......

Hi LL,

The VSS shader is going to respond very differently to lights than your existing shaders. So, yes, lights are going to matter. You're used to something that misbehaves a certain way, and you've come to expect and deal with that. You need to unlearn those things.

Because I'm a moderator at RuntimeDNA, I have free access to many artists stuff, including Rebelmommy. RM is one of the GREATEST vendors out there. Beautiful stuff.

I don't see the particular set of textures you mentioned in your posting, but here is one I happen to have from RM. It is the Mandira character. (so lovely - yum)

On the left is Mandira as RM sent her. On the right is Mandira with VSS. I rendered both in the same render so there'd be no monkey business with lighting. :)

Very different, right? Is the VSS better? NO. Just different. What style do you want? Make it! VSS is about making quick changes. It is not a shader. It is a shader SYSTEM.

You should make the skin shader be what you want it to be. Want the vargas shader I posted 2 years ago? Load it in the template. It will then apply to any figure!!

That's the point.

I'm trying so hard to finish the new user interface. You guys will love it. Then we can play with KNOBS instead of having to go into the shader/material room. I mean real f'ing knobs!


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bagginsbill ( ) posted Sat, 06 September 2008 at 3:53 PM · edited Sat, 06 September 2008 at 3:54 PM

file_413447.jpg

Heheh. For grins, I went to the RuntimeDNA Poser forum, searched "Vargas" to find my matmatic scripts, downloaded them, slightly modified to create template shaders (no maps defined) and loaded them into VSS props.

Here are Vargas1 and Vargas2, using the same RM color maps.

The Vargas shader was meant to be used against a white background - to give the appearance of air-brushed art on paper. But in 3D it makes an interesting result, eh?


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bagginsbill ( ) posted Sat, 06 September 2008 at 3:57 PM

file_413448.jpg

Here they are against a white background as intended.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sat, 06 September 2008 at 4:00 PM · edited Sat, 06 September 2008 at 4:01 PM

Attached Link: http://poserbagginsbill.googlepages.com/vsshomepage

> Quote - Where do I get this VSS Prop from? I can't find it! > > Tankred

Are you asking where to download from or where is it in your runtime?

You download from the VSS home page. You find it in Props:VSSPR1 for the original release. The PR2 zip file, you're supposed to make a new folder on your own, and copy the prop into there. I suggest VSSPR2.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


IDonn0 ( ) posted Sat, 06 September 2008 at 4:06 PM · edited Sat, 06 September 2008 at 4:07 PM

Hey Bill thanks for all the great info. How exactly would I incorporate the Vagas from matmatic to VSS?

Thanks, Don


bagginsbill ( ) posted Sat, 06 September 2008 at 4:25 PM

Attached Link: http://sites.google.com/site/bagginsbill/free-stuff/matmatic/scripts

> Quote - Hey Bill thanks for all the great info. How exactly would I incorporate the Vagas from matmatic to VSS? > > Thanks, Don

I've uploaded a new VargasVSS script to my web site.

You need matmatic. Run the script. It will produce two VSS-style Template shaders.

Load those into your prop for Template Skin. You can also load into the other zones such as eyewhite, or change the Shader Rules, or whatever.

The Flex-based user interface I'm working on will make this super easy.


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ice-boy ( ) posted Sat, 06 September 2008 at 4:37 PM

Quote - > Quote -

I'm trying so hard to finish the new user interface. You guys will love it. Then we can play with KNOBS instead of having to go into the shader/material room. I mean real f'ing knobs!

i am now searching this in this thread now and i dont knwo exactly what this is. 
will you make buttons for quick changes?


IDonn0 ( ) posted Sat, 06 September 2008 at 4:40 PM

Ok am gonna go and play and see if I can get this to work and thanks again. Will post an image when done.

Don


Latexluv ( ) posted Sat, 06 September 2008 at 4:50 PM · edited Sat, 06 September 2008 at 4:51 PM

file_413450.jpg

Yes, I was using the original shader prop. I switched to the newer one you released, then changed my lights. I admit, that above picture that I posted was an light experiment. I had four IBLs all set at 25%, a face light, a specular only light, and a small fill light. The IBLs had no image attached, and there was no AO on any of the lights. With the HDRI lights that I'm working on, I'm not getting the effect of the skin being way too dark (under one test of that 4 IBL lght thing, my girl was so dark and tawny she could have been in a Coppertone commercial).Now I'm getting lovely resutls. The texture by Rebelmommy called Mylin, I bought at DAZ last week when it was part of the Generations sale. I think the best texture set I own is Rebelmommy's Lilith. I do not have the one you used, but I did not know Rebelmommy had any character sets over at RuntimeDNA. I am now getting this as my results in my test renders for my lights.

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


ice-boy ( ) posted Sat, 06 September 2008 at 5:06 PM

ok i found about the interface


IDonn0 ( ) posted Sat, 06 September 2008 at 5:07 PM

Ok Bill I now have the two mt5 files as instructed. How do I get either of those into the Template Skin on the VSS prop? Hope this makess sense.. LOL

Don

BTW: Thats looking really good Latexluv


ice-boy ( ) posted Sat, 06 September 2008 at 5:18 PM


bagginsbill ( ) posted Sat, 06 September 2008 at 5:19 PM

Quote - I did not know Rebelmommy had any character sets over at RuntimeDNA. I am now getting this as my results in my test renders for my lights.

RM is a big deal at RDNA. She's got a lot of products there. Beautiful stuff.

Your latest render is lovely, IMO.


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bagginsbill ( ) posted Sat, 06 September 2008 at 5:22 PM

Quote - Ok Bill I now have the two mt5 files as instructed. How do I get either of those into the Template Skin on the VSS prop?

Very simple. You load it like any other material.

Go into the material room.
Select the VSS prop (usually VSS_1).
Using the material room material selector pulldown, choose Template Skin.
Navigate your Library to where you have the VargasVSS materials.
Double click one of them to load into Template Skin.
Synchronize to copy to all zones on the figure.
Render.


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IDonn0 ( ) posted Sat, 06 September 2008 at 5:55 PM

file_413455.jpg

Bygosh I got it... sheeeesh Ok here is a test image with VargasVSS2 :


bagginsbill ( ) posted Sat, 06 September 2008 at 10:40 PM

Just a note on lighting with the Vargas shader: The Vargas shader is particularly sensitive to lighting and should not be used with realism lights. It was designed to pick up lighting from a single infinite light and use that information to generate what hopefully looks like a drawing or painting.


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IDonn0 ( ) posted Sat, 06 September 2008 at 11:22 PM

Quote - Just a note on lighting with the Vargas shader: The Vargas shader is particularly sensitive to lighting and should not be used with realism lights. It was designed to pick up lighting from a single infinite light and use that information to generate what hopefully looks like a drawing or painting.

Aha ok now I know why I was having troubles using your outdoor lights.

Thanks again Bill

Don


IDonn0 ( ) posted Sun, 07 September 2008 at 2:26 AM

file_413475.jpg

Ok here's a better one I think. But how do I reduce the red in the skin? It's still VargasVSS2.

Thanks,   Don


ice-boy ( ) posted Sun, 07 September 2008 at 3:07 AM

you need AO.


IDonn0 ( ) posted Sun, 07 September 2008 at 12:51 PM

Quote - you need AO.

I have some AO on the materials. I think the red is a part of the shader nodes to accomplish the Vargas look, which is correct but I would love to know how to control it for a bit different look.

Don


IDonn0 ( ) posted Sun, 07 September 2008 at 3:58 PM

Quote - > Quote - you need AO.

I have some AO on the materials. I think the red is a part of the shader nodes to accomplish the Vargas look, which is correct but I would love to know how to control it for a bit different look.

Don

Ok I cut the saturation back to 1 in the HSV node and that did the trick :)  If this is wrong for some reason Bill let me know. Will post a revised image in a few.

Thanks,   Don


IDonn0 ( ) posted Sun, 07 September 2008 at 4:12 PM

file_413509.jpg

A revised image with HSV saturation set to 1. Notice the red associated with Vargas Images is now all but gone :) As a general comment, the more I get into VSS the more I like it. Fantastic tool here Bill. Can't wait to see the final Pro version.

Don


bandolin ( ) posted Sun, 07 September 2008 at 8:09 PM

You've achieved a more realistic image but its less Vargas like. I prefer the previous, but this one looks good aswell. You might be achieving your own style. Keep at it.


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IDonn0 ( ) posted Sun, 07 September 2008 at 8:27 PM

Quote - You've achieved a more realistic image but its less Vargas like. I prefer the previous, but this one looks good aswell. You might be achieving your own style. Keep at it.

Yes I agree the first one is more Vargas like but I am trying to achieve a certain look. Trying to get a soft realistic kind of look.

Don


bagginsbill ( ) posted Sun, 07 September 2008 at 9:59 PM · edited Sun, 07 September 2008 at 10:00 PM

Attached Link: http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=250426

Hi. Sorry I wasn't around. Vargas #1 is already much less of the color map. You're using #2, which keeps a lot more color.

But I see you found a way to mess with it.

I honestly don't completely understand that shader any longer. I was very in the zone on the day I wrote it. Some of the techniques I used were rather roundabout, and I'd do it maybe a bit more simply today.

The link above will take you to the original Vargas thread at RuntimeDNA. I posted renders, and then we had a long discussion about "simpler" ways to get the same render. Actually, there are few simpler ways to get the same. Hehehehe. The key thing is how to get "Vargas" to draw your color map - nipples included!


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