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Photoshop F.A.Q (Last Updated: 2025 Jan 14 1:57 am)
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Not funny, lots of people like to "dirty" their images a little... ;) There are grunge or textured brushes that can help you accomplish that, stamp them on a new layer over your image and then fool around with the layer modes, put it to overlay, multiply or other, it will give you different results. Or you can also use photos/images of textures, paste them on a new layer again and once more play with the layer mode and opacity. You can erase parts of you texture photo as well where you don't want so much "dirt".
Hope this helps a little and maybe others will have more ideas to share with ya! :)
Lucie
finfond.net
finfond.net
(store)
Have a look at the 'scratched metal' thread in the Texturing forum
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2746903
theres a link to a stonemason tutorial in there too...
regards
prixat
Click and drag each of the corners roughly to the shape of the face of the object you want it on - I'm making this the big front face of the block.
It doesn't have to be EXACT - I usually make a mask and paint black what I don't want to be seen - namely the portions that go "outside the lines."
Try different modes like Overlay, or if you want it more subtle, try Soft Light. This is a great way to do Dodging and Burning (without using the Dodge and Burn Tools) and add texture and color, or both, to a fairly basic 3D render.
Doing texturing like this is also easier and have more controls than doing it in the 3D engine unless you have something like BodyPaint, orUVMapper (or "like" tools in say Lightwave, Maya, and 3DS Max to name a few) where you can export the UVs and custom paint them in Photoshop (or Painter, or the program of your choosing).
Hope this helps-
-Lew
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Working in 3D I have found a lot of my images look too perfect and I would like to add some natural random imperfections. I know this is probably funny as most of the plugins I have seen while search remove these. LOL
Any help will be appreciated!
Thank you!
AB