Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 29 1:34 pm)
Hi Bruno,
Thanks for the reply, I tried that originaly, the light being emitted just seems to go everywhere, and there seems to be no control over it, and this is what I am having trouble with, plus if you turn the light intensity up the light scatters further, I cannot seem to control the light in anyway whatsover.
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
If you want a cylinder, like in the examples, I guess Bruno's way would be the easiest way to go, although in this case you'll likely to find problems of noise (area lights are very noisy, which is the reason I never use them - I have to boost up quality sliders everywhere and render times become impossible).
If you want to fake that, up to a certain degree, maybe you could do like this: you could have a volumetric spot light, with a very small angle, inside a hollow opaque cylinder, so that the cylinder hides the tip of the light cone.
Or... more difficult... you could simulate in Vue the geometry of the real world spot lights, with mirrors and so on, to recreate that light cylinder. That would be a fun exercise, to see how far can Vue reproduce that real world phenomenon.
Luminous effect, negative, couldn't control the light and thanks thefixer, I had already tried that, its impossible to create a beam of light as the light scatters immediately :(
I tried putting a spotlight in an empty cylinder, the effect was ok, but I would need a long cylinder to create the desired effect.
I haven't done one of these lights before and assumed it would be an easy effect, but was I ever wrong lol
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
you cna boost luminosity over 100% you know :)
pity vue doesn't have a parallel circular light like Bryce! :(
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Thanks for the info, I will give it a try and see what happens :)
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
The torus is 900 meters tall, 6 meters in diameter. The point light is 890 meters buried inside the torus. Maybe not very practical to include in a scene but I think it's doable, with some tricks. Is this close enough to what you want?
Hey Rutra,
The effect is what I am looking for, however its to go in a lighthouse, and there lies my problem, the light in a lighthouse is not very wide at all. Hence my problem :)
Cheers
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
Hi,
No its not an animation and I might have to do what you suggested, just thought it was such a basic thing to do and a basic feature, hopefully next version of Vue will have some way to do it.
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
Hey Mark,
Yep thats about it mate :)
So explain your magic lol
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
My tutorial on volumetric light also shows how to edit light curves.
_jc 'Art Head Start' e-book: Learn digital art skills $19.95
'Art Head Start.com Free chapter, Vue tutorials, models.
Thanks for the help guys, I am away from home at the moment, will try it out as soon as I get in :)
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi,
I am really struggling with this, does anyone know how to create a light that doesnt start off from a cone?
Something like the old air raid lights, or the lights that light up the sky, the light source and light starts off large rather than coming from a cone?
Any ideas?
Light In The Sky
Cheers
Jon
DA Portfolio - http://jonj1611.daportfolio.com/