Mon, Dec 23, 12:22 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Hi all, technical question


Anthanasius ( ) posted Sat, 04 October 2008 at 4:24 AM · edited Mon, 23 December 2024 at 12:01 PM

Do you have a way to determine the position of the light source of a background picture to place correctly the light in a scene ?

Thx

Génération mobiles Le Forum / Le Site

 


hborre ( ) posted Sat, 04 October 2008 at 5:47 AM

Look at the shadows in the background.  Long shadows mean that the light source is low, short shadows the light source it high.  If shadows are behind objects in the scene then the light source is coming from in front. If there are not shadows then the light is more ambient and can come from any source.


pjz99 ( ) posted Sat, 04 October 2008 at 10:03 AM

If there are any shiny spots on objects in the photo, you can also use them to judge where the light is coming from - basically, if there is a shiny reflection to the left of the camera viewpoint, the light is coming from behind and to the left of the camera.  If there's a reflection in the upper right, then the light is behind, above, and to the right of the camera.  Etc.

My Freebies


pakled ( ) posted Sat, 04 October 2008 at 1:58 PM

can't these be looked up in the lighting settings, or am I missing the point? (we are not smart...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Klebnor ( ) posted Sat, 04 October 2008 at 3:40 PM

I believe the issue is with an imported background picture.  As this is simply a graphic file layered behind the active workspace, there would be no reference for lighting settings.  The idea is to identify where the light source(s) are in the 2d graphic layer (ie the direction of the light or lights illuminating the static background scene).

If lights in the workspace do not mimic the lighting of the background, the 3d image will not merge realistically into the background when rendered.

The tips above are the best way to estimate this, IMHO.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Anthanasius ( ) posted Sun, 05 October 2008 at 5:07 PM

Thanks all !

Génération mobiles Le Forum / Le Site

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.