Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
I attached the revised OBJ file as a TXT.
My python page
My ShareCG freebies
Poser treats different Groups as different body parts....
Even if you haven't made them into different body parts,
Poser renders each one "halfway" separate.
My python page
My ShareCG freebies
As ockham notes, groups are handled as separate things. Usually as body parts in a figure. And the way to 'combine' the geometry is through welds of the figure body parts. But there is no welding on a prop so you need to have no or one group only.
UV Mapper can be used to add/remove groups easily. You can do it in the Poser Setup room as well, but not sure how that goes for props. Whatever modeling app you used exported with groups for some reason. For instance, in Cinema 4D, separate objects can be treated as groups or objects with polygon selections have those selections treated as groups. As a last resort, you can open the .obj file in a text editor and simply remove all of the lines starting with 'g'.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I see...
Dear ockham,
You know, I made my model 3 part.
It is a example like hand + forearm + shoulder.
Because I need to transform each part.
But, the txt file - you give me, can tansform only one part. (top)
So, If I made it like hand + forearm + shoulder, I can not handle each part.
Dear kuroyume0161,
Thank you for your help.
You teach me how can I make it group.
I am under indebtedness to you.
So, I don't solve it yet.
Is there any way to remove the ugly line?
Would you help me?
Please...
If you want three non-disjoint 'parts' in Poser, you'll need to make it a figure. Otherwise, it would need to be like a robot and be three separate parented props. Poser doesn't have an inbetween - a prop that bends at groups. You make each group a body part of a figure and the parts are welded which should remove the issue with color (which is an issue involving phong shading and continuity).
For something like this, PhiBuilder 2 is your easiest avenue. You specify the hierarchy simply by number and indentation - for example:
objFile :Runtime:Geometries:MyGeometries:myobject.obj
1 shoulder yxz
2 forearm yxz
3 hand yxz
* Note that the group names must match the names in the .phi file!
Load the geometry, apply the .phi file using 'File->Convert Hier File' and you have your rough figure (you will need to configure the Joint Parameters with the Joint Editor to get the desired bending properties). Welding should be automatic - that is, it is the default thing Poser does to body part groups is weld them. You can check and control this in the Parameters window - Properties tab "Bend" enabled to weld.
I should also mention that some phong shading errors are the result of the facetting of the polygons. UV Mapper is good for removing these shading errors using its Vertex and Normal menu actions.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
There is just a problem with the normals. What I did (in my modeller):
resetting the normals to standard
inserting some "edges" into your cubes
( download: http://adp.pictureparty.de/test/Poser_test.obj )
Reason: Poser has some trouble with plane surfaces, because Poser is optimized for so called "organic objects". Creating "soft edges" in a Poser model makes far less trouble and looks nices.
Edit:
Just download and save the file into your character folder.
Sorry for the late answer. I wasn't at home.
Because my english is not so good some images are required. So I made a PDF for you. You may download it from here: http://adp.pictureparty.de/test/cubes.pdf
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Hi.
I have a question about color.
I made a model.
It is very simple.
I like it.
But color is not smooth.
You can download my model.
http://www.bokgi.net/test/poser-question.zip
Would you tell me how can I made it smooth?
Please.