Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
ok... now, is it the textures that you think are odd or did her eyes happen to roll up in her head on import? (not sure if you intended it in the pose or not)
also, what import settings are you using?
Rarer than a hairy egg and madder than a box of frogs....
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VUED! < o > < o >
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(i like the pose, looks cool, and can't wait til you finish this piece and hopefully show us)
Ok, when you import a poser scene file... you get options that come up - two seperate windows of them, actually. I want to know what boxes you have checked and which ones you dont.
textures are tricky things, and i think this is another of those cases of "lost in translation" from Poser to Vue. They are not 100% compatable in materials/textures. Some of the detail created in Poser - such as a lot of the nodes in the material room - simply do not import unless you have the "render materials using Poser shader tree" turned ON - unfortunately, this makes your computer work a LOT harder, and in most cases isn't needed - as you can recreate a lot of the effects in Vue itself.
My typical poser import settings are:
Import Options window: "Center Object" is turned on. Resize is turned off.
Poser Import Options window: "Group Figures as single meshes" is on, and the rest is turned off. Animated mesh options - Import single Frame.
IF you want vue to try to render using poser's shader tree (the results arent always all that good), then this is where you turn that option on.
if you have the shader tree turned on, try it turned off. if its off, try it turned on and see if that helps.
Rarer than a hairy egg and madder than a box of frogs....
< o > < o > You've been
VUED! < o > < o >
>
>
O
O
Looks like one of the eye materials has reflections set on. Take a look through them and remove the reflection maps.
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ahhh, good one, Frank... quite possibly, some skin textures do use actual reflections on eyes instead of a reflection map which is more usual.
as for tutorials, kassie... they're well worth the time to go through them... but another way is to simply play and see what each button does.
and as always... asking questions =D
Rarer than a hairy egg and madder than a box of frogs....
< o > < o > You've been
VUED! < o > < o >
>
>
O
O
Even a reflection map might look odd too. It's a case of fiddling around with it till it looks right. I dunno what it is with Poser and reflection maps but it's a right PITA sometimes to take 'em all off
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i agree, the reflection maps can look odd, too... but the actual reflections being on does it every time - milky white cast to the eyes, especially if it's on the ... eye surface or cornea i do believe.
and it could be something as simple as an edge blend node attached to reflections in poser that dont transfer, but the reflect part does.
and yep, PITA LOL.
How's it goin, kassie?
Rarer than a hairy egg and madder than a box of frogs....
< o > < o > You've been
VUED! < o > < o >
>
>
O
O
Beat you to it Gary :biggrin:
I've asked if there is a python script or something for Poser that will remove all the reflection settings from a scene so I can set them up properly in Vue without having to go through a bazillion textures and do them myself (Sanctum Arts GRIMM stuff springs to mind Grrr 30 or 40 materials each with weird reflection and highlight settings sigh )
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Sometimes also for the reflection of the eye it is a simle black and white image. You can mess with this and turn it into an alha and have the same reflection if you add a bit of luminosity to it. I would show an examle but i do not have my rig at this time. and no, this keyboard doesent have the letter after O either sorry.
"Many are willing to suffer for their art. Few are willing to learn to draw."
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starting to play around with Vue..
I was wondering about the eyes.. when importing a poser scene into vue..
the eyes are not right.. am I missing something?