Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)
I don't have Apollo here in front of me to check, but from you pic it looks like the back of the head is a different material zone.
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Renderosity Store Personal nick:
Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?
Yes, I started experimenting with it, and you're right about that - when I'm applying textures to Apollo, it's the one part of him called "SkinHead". It obviously has taken part of the head seams texture and "stretched" it out across that part of Apollo. But why? And is there a way to correct that. That's the million-dollar-question.
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk
The body zone, jefsview? I'm not quite sure I understand. It sounds like you're saying that part of the body's texture is stretched up across the back of the head. But that can't be right, because in this rendered picture, I have an actual texture applied to Apollo's body.... not a seam guide. The actual texture would show up on the back of his head, not the grids to a seam guide. So I must be completely missing what you're saying....
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk
I'm not sure what you mean by 'correcting it'
You'll just have to paint the textures for the back of the head on the 'body' UV map.
Rather then using someone else's templates, you may be better off making your own. There's a free tool for this, UV Mapper classic. You can download it here: http://www.uvmapper.com/
Doing the templates yourself will also help you with understanding the details of where to paint what.
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Renderosity Store Personal nick:
Conniekat8
Hi, my name is "No, Bad Kitteh, NOO",
what's yours?
The skinhead map is only for the front of the face. How Apollo is mapped, the neck and back of the head share the same zone (MAT) as the Skin Body MAT (Map). You apply the SkinHead to the face, while the SkinBody map is applied to the back of the head. That's how Apollo was UV mapped. And it looks like the seam guide is applied to the back of the head instead of the body seams.
Good grief, you're right, jefsview! I just pulled up the body seam guide and there it is - the creator of the guide, even wrote it out on there. Good grief, how did I not see that before?!?! Sorry - I just wasted a bunch of your time. My apologies....
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk
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Hi everyone. I'm working on a head texture for Apollo Max, and I've run into a problem that I can't explain. It would be easiest to explain by showing him rendered with the Apollo Max head seams in place.
The 1st picture is of the head seams that've downloaded for Apollo from the freebies area
These next 2 pictures are of the renderered head, with the seam texture applied. I've added some red arrows to point out the parts in question. What I'm wondering is where did these areas come from? They're not part of the head seams above. I can't figure it out, and it's giving me a heckuva time with the texture I'm making. If anyone knows anything about this, please let me know. Thanks -
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk