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Subject: bryce specific refraction settings


dyret ( ) posted Sun, 16 November 2008 at 7:56 AM · edited Mon, 04 November 2024 at 2:06 PM

i have tried to google😄 for refraction settings. i only get general refraction values. is there somewhere i can find the settings that bryce uses?


Rosemaryr ( ) posted Sun, 16 November 2008 at 8:17 AM

Attached Link: Common Refractive Indexes

Bryce, for some reason, uses a common RI X 100. Thus an RI of 1.00 for air/vacuum becomes 100 in Bryce terms. Check the link for your basic numbers, then set the Bryce setting to 100x.

Easy-peasy.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


bobbystahr ( ) posted Sun, 16 November 2008 at 10:45 AM

Quote - Bryce, for some reason, uses a common RI X 100.
Thus an RI of 1.00 for air/vacuum becomes 100 in Bryce terms.
Check the link for your basic numbers, then set the Bryce setting to 100x.

Easy-peasy.

I never tumbled to this in all these years...LOL...thanx 4 the head's up R.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


rubidium ( ) posted Mon, 17 November 2008 at 5:37 AM

Have you read about the new materials (metamaterials) with a negative refractive index?

en.wikipedia.org/wiki/Metamaterial

These materials could be used to make cloaking devices or superlenses...
Unfortunately, it seems that Bryce does not accept negative values for the refractive index... it would be interesting to see what the renderer would do with these materials :-)

Ramon


Rosemaryr ( ) posted Mon, 17 November 2008 at 9:23 AM

Personally, I would like to see Bryce be able to handle double refractive materials....ruby/sapphire group  being one of the best known.  'Twould make for some fine rendering!

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


dyret ( ) posted Tue, 18 November 2008 at 7:31 AM

thank you rosemaryr. so a refraction  of say 1.55 becomes a 155 in bryce?


Rosemaryr ( ) posted Tue, 18 November 2008 at 9:00 AM

Yup~ You've got it.

Just be careful of the refraction settings provides in some of the presets....they can be off a touch.
For example, the standard 'diamond' setting under the 'Glass' library shows as 255, when it should be closer to 242 (common diamond RI = 2.417)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


dyret ( ) posted Tue, 18 November 2008 at 12:23 PM

ah... one thing... if i have a material that  i have made myself that is not transparent should i then set refraction to 0? i did try to read the manual but didnt get any wiser.


Rosemaryr ( ) posted Tue, 18 November 2008 at 1:22 PM

Effectively, it will have no effect, if no light passes through the material at all.  but translucent (ie. partially transparent) materials will use it.
If you look at the Material Editor's settings for various 'solid' materials, you'll see there is no effect whether the RI is at 0 or 300.....So save yourself some calculation time and give solid materials a zero setting.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Rayraz ( ) posted Fri, 21 November 2008 at 5:10 AM

 I think most render engines dont support negative reflection indexes? Even many shaders dont support high refraction indexes either.

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Rayraz ( ) posted Fri, 21 November 2008 at 5:15 AM

 The Arch & Design shader in mental ray utilizes high refraction index values for surfaces that arent transparent, it produces the curve that controls the reflections intensity under different angles (similar ot the fresnel effect) but i havent yet figured out how to fake that in bryce yet either.

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


dyret ( ) posted Sat, 22 November 2008 at 3:07 AM

Thanx rosemaryr. You have told me everything i needed to know. 😄


Rosemaryr ( ) posted Sat, 22 November 2008 at 7:18 AM

Quote - Thanx rosemaryr. You have told me everything i needed to know. 😄

??Everything???  Gosh, maybe I can figure out where that durn winning lottery ticket is then!  grin

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


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