Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
I do it outside Hex. I use a nifty bit of software called objaction Scaler.
Export from Poser
Scale up by 100 in scaler
Import into Hex at 1 scale
Do stuff in hex
export at 1 scale
scale down by 100 in scaler
import into Poser
The main reason I do that is I use Hex for other stuff than Poser and it's a pain in the butt trying to remember the different scaling factors.
You can get it from www.sandylodge.demon.co.uk/html/utilities.html
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On the import to poser, UNcheck all the import options. There's no scaling setting on the export
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You can do the import from the geometries folder, so long as you remember to scale it etc. And you have to remember to turn off all the import options in Poser
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This solution is much more elegant, although it would be nice if Hex offered some preset to just import and work on Poser stuff at its native scale and then export back to poser. I read Pegasus was designed to work with poser, but its modeling tools are somewhat more limited, which is why I'm starting out with Hex. Thanks again.
Glad to help :)
I often have to go from Poser to Hex to ZBrush - if I had to remember all the scaling settings I'd never get anything done! lol
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I guess I should ask this in the hexagon forums, but there's very little traffic out there lol. Just picked Hex 2.5 the other day as I finally decided to try modeling, but I'm mystified by the import/export scaling ratios for characters and clothes. What are the exact scaling rations to save an obj in P7, import into hex, save in Hex, and export back to P7? I'm trying to export V2 and a clothing item to Hex and then back to P7 so that the scaling and translation remains constant.