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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 13 7:48 am)



Subject: What's the Deal with Conforming dresses that don't Follow legs?


tebop ( ) posted Mon, 15 December 2008 at 6:37 PM · edited Thu, 12 December 2024 at 3:38 AM

Some clothing creators/vendors make conforming dresses that don't follow the characters legs, if for example you make a walk animation..the dress has morph dials but you have to do it manually.
Why???

Example is "Diddy dress" for v4. it doesn't follow the legs if you apply some animation

On the other hand, Jersey Dress by Hongyu does. if the character walks the dress follows the limbs moving.

 


markschum ( ) posted Mon, 15 December 2008 at 6:53 PM

look at the dress parts and see if it has the legs defined as a group. Those should follow the legs . Some conform to the hip and the bottom part of the skirt may have body handles , and requires manual animation.


tebop ( ) posted Mon, 15 December 2008 at 8:01 PM

file_419966.jpg

 Thanks.

well just want to show you a picture. These are frames from 4 separate walk animations.

Notice that for the dresses in the pic, when the leg goes forward.. the dress doesn't follow.
But for the skirts, the skirt cloth does follow.

why and is there a fix?


tebop ( ) posted Mon, 15 December 2008 at 8:26 PM

file_419967.jpg

 Actualy my fix is just using the morp dials in the dress. But I'm just wondering why the creators cooudn't do it like the skirts i showed you in the last picture. Is it really difficult or what?

Anyways her i'll show you a picture of my poser using the dress's morph dial Skirt Front Front set to 0.500

But i'm going to have to just leave it at .500 all the time so it will look like the dress is stiff and floating.. hehehe. that's ok i guess


bnetta ( ) posted Mon, 15 December 2008 at 11:40 PM

those short tight skirts have thigh groups so they are rigged like pants, that is why they move with the leg, but, when you have a full or flared skirt you don't rig it the same as pants or it would look really funny tight up against the thighs with a crease in the middle..lol

www.oodlesdoodles.com


Morkonan ( ) posted Tue, 16 December 2008 at 12:43 AM

Quote - those short tight skirts have thigh groups so they are rigged like pants, that is why they move with the leg, but, when you have a full or flared skirt you don't rig it the same as pants or it would look really funny tight up against the thighs with a crease in the middle..lol

Exactly.

Rigging a dress/skirt so that it conforms correctly yet doesn't "squench" up unnaturally between the legs is not an easy task.   Even if you accomplish it, the results are not always as good as those that you can get with having separate morphs, movement bones, etc.

I'm not really good with joint parameters but even I can see the difficulty one would have in rigging a long dress so that it conformed and moved appropriately.  Some of the rigging on such clothing that does end up producing very good results certainly has to be very complex.

However, I have seen some very good bits of work that use a different technique than regular conformed clothing products which seems to have good results.  IIRC, some of 9MBI's clothing along with Aery Soul's (and others) make extensive use of magnets and custom bones to get their clothing to look "just right."  Anything I have from either of those sources has always been pretty flawlessly done in regards to conforming and cloth movements.  But, it obviously took a lot of work to do.

But, the easiest way to conform dresses simply doesn't give good results without extensive tweaking.  So, the most efficient way to go about getting something that has decent results is to make one hip group for the enire skirt and use ghost bones, morphs and tweaked joint parameters to get the clothing to flow right, IMO.


nobrot ( ) posted Tue, 16 December 2008 at 9:44 AM

Or you could export the conforming dress/skirt as an .obj file, then re-import it and parent it to the figure and clothify it, then let Posers cloth simulator do the rest.

It doesnt work for all conforming clothes, but it does for some and the results are very good.


tebop ( ) posted Tue, 16 December 2008 at 11:17 AM

 oh nice. thanks nobrot


LostinSpaceman ( ) posted Tue, 16 December 2008 at 1:32 PM · edited Tue, 16 December 2008 at 1:33 PM

You don't have to export the hip portion of a dress to clothify it in the cloth room! Just select the hip section and go into the cloth room and clothify it as you would any other prop!


nyguy ( ) posted Wed, 17 December 2008 at 7:50 AM · edited Wed, 17 December 2008 at 7:50 AM

I know most of my longer dresses do have body handles on them, but some are what is called Hybrid ( Dynamic and conforming ) clothing . Which means that you can take the clothing in to the cloth room and  run a cloth sim of the skirt part to get more realistic flow.

Poserverse The New Home for NYGUY's Freebies


LostinSpaceman ( ) posted Wed, 17 December 2008 at 1:48 PM

file_420076.jpg

It doesn't **HAVE** to be a hybrid clothing article so long as it's a single sided mesh. This dress made by PhilC for Penny the Hobbit wasn't a hybrid but the skirt works just fine in the cloth room.


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