Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 13 7:48 am)
Anyways her i'll show you a picture of my poser using the dress's morph dial Skirt Front Front set to 0.500
But i'm going to have to just leave it at .500 all the time so it will look like the dress is stiff and floating.. hehehe. that's ok i guess
those short tight skirts have thigh groups so they are rigged like pants, that is why they move with the leg, but, when you have a full or flared skirt you don't rig it the same as pants or it would look really funny tight up against the thighs with a crease in the middle..lol
Quote - those short tight skirts have thigh groups so they are rigged like pants, that is why they move with the leg, but, when you have a full or flared skirt you don't rig it the same as pants or it would look really funny tight up against the thighs with a crease in the middle..lol
Exactly.
Rigging a dress/skirt so that it conforms correctly yet doesn't "squench" up unnaturally between the legs is not an easy task. Even if you accomplish it, the results are not always as good as those that you can get with having separate morphs, movement bones, etc.
I'm not really good with joint parameters but even I can see the difficulty one would have in rigging a long dress so that it conformed and moved appropriately. Some of the rigging on such clothing that does end up producing very good results certainly has to be very complex.
However, I have seen some very good bits of work that use a different technique than regular conformed clothing products which seems to have good results. IIRC, some of 9MBI's clothing along with Aery Soul's (and others) make extensive use of magnets and custom bones to get their clothing to look "just right." Anything I have from either of those sources has always been pretty flawlessly done in regards to conforming and cloth movements. But, it obviously took a lot of work to do.
But, the easiest way to conform dresses simply doesn't give good results without extensive tweaking. So, the most efficient way to go about getting something that has decent results is to make one hip group for the enire skirt and use ghost bones, morphs and tweaked joint parameters to get the clothing to flow right, IMO.
I know most of my longer dresses do have body handles on them, but some are what is called Hybrid ( Dynamic and conforming ) clothing . Which means that you can take the clothing in to the cloth room and run a cloth sim of the skirt part to get more realistic flow.
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Some clothing creators/vendors make conforming dresses that don't follow the characters legs, if for example you make a walk animation..the dress has morph dials but you have to do it manually.
Why???
Example is "Diddy dress" for v4. it doesn't follow the legs if you apply some animation
On the other hand, Jersey Dress by Hongyu does. if the character walks the dress follows the limbs moving.