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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: My New House Project


Mazak ( ) posted Tue, 23 December 2008 at 10:21 AM · edited Tue, 26 November 2024 at 4:22 PM

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In the holidays I have some time. I want to show the progress in loose form of my new house project. Any suggestions and critic are welcome.

Mazak

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Mazak ( ) posted Tue, 23 December 2008 at 10:21 AM
Mazak ( ) posted Tue, 23 December 2008 at 10:22 AM

file_420417.jpg

.

Mazak

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Rutra ( ) posted Tue, 23 December 2008 at 11:40 AM

It looks very good. Very clean geometry too.


ArtPearl ( ) posted Tue, 23 December 2008 at 2:47 PM

I agree - looks promising. It has a lot of large windows, I like that - it means it can  be really well lit inside.  I presume the parts of the wall poking through the roof will be eliminated at some stage.
I have a silly question - maybe I didnt look well enough, but where is the entrance? All the openings in the walls seem of equal size and none go all the way to the floor...Front doors are usually quite prominent so I shouldnt have a hard time finding  it:)
Also, in most houses there is a very clear distinction between the front of the house and all other sides.  I cant tell which is the front at least at this stage, it looks too symmetric.
What software are you using for modelling it?

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


GaryMiller ( ) posted Tue, 23 December 2008 at 9:20 PM

I agree with all especially Art Pearl:  No door.  It looks like it was modeled using symmetry which explains why it is mirrored front to back.  Either way, it is better than any building I ever made.  Great work---really great work.


Mazak ( ) posted Wed, 24 December 2008 at 5:01 AM

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Good morning :) Thank you for your kind words. And thank you for **all** critics and suggestions! @Rutra I prepare the house for edge beveling, so it is very important to have a clean mesh as possible.

@ArtPearl, GaryMiller About the door :lol: I have the plan to use one of the window holes for the doors. I must only remove 3 polygons to have a door. And I can easy later place the door on another place in a version 2 of the house, maybe 😉

Here a new wip picture 😄

Mazak

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Mazak ( ) posted Wed, 24 December 2008 at 5:03 AM

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Here the first floor with depth completed.

Mazak

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Mazak ( ) posted Wed, 24 December 2008 at 5:07 AM

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And here the first windowsills detail.

Mazak

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Mandrake7062 ( ) posted Wed, 24 December 2008 at 9:00 AM

Fantastic work Mazak's


ArtPearl ( ) posted Wed, 24 December 2008 at 9:46 AM

I'm glad the residents won't need to jump over the 3 polygones to get in :)
However, this is just one of the aspects of the bigger architectural point - the overall symmetry of the house. This looks like a modern suburbun house, not unlike the ones in my neighborhood. I have never seen a house with identical back and front. (And in fact the same applies to old houses, all the way back to classical architecture). If you look at any typical house you will be able to say at a glance which is the front. And if you look at the skeleton of a house, even if you cant see the house all the way to the ground, you would know which is a front door and which openings are windows.
You seem to be doing a great job in paying attention to details and a clean modelling,  but you should have the major features established first according to aesthetic& practical principles and only then chose your modelling tools(back/front symmetry may not be one of them...) and details.

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/


Mazak ( ) posted Thu, 25 December 2008 at 1:32 AM

Thank you ArtPearl for your suggestions to much symmetry isn't good. I try now to place one door on the long and one at the short side of the house. The advance is if you rotate the house by 180° you will have a complete different look. As next maybe 2 different texture sets. I think that little extra will give the artist more opportunities to place the house in scene. 😄

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 2:20 AM

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My first windows and the door opening. No beveled edges yet.

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 2:22 AM

file_420493.jpg

And here with different shape for the upper windows.

Mazak

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Thelby ( ) posted Thu, 25 December 2008 at 2:36 AM

I like the side slanted roof, thats a very nice touch!!!

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


Mazak ( ) posted Thu, 25 December 2008 at 3:28 AM

Thank you I like it too :biggrin:

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 5:13 AM

file_420503.jpg

A question of detail. What did you prefer for the roof gutter? Less detail like this:

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 5:15 AM · edited Thu, 25 December 2008 at 5:16 AM

file_420504.jpg

Or did you prefer more detail with real thickness? (The polygon count is higher)

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 5:18 AM

file_420505.jpg

More pictures now: We have a Door :biggrin:

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 5:20 AM

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Full view with door one.

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 5:21 AM

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And here with door two. I hope you like that idea 😄

Mazak

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Mazak ( ) posted Thu, 25 December 2008 at 5:22 AM

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Detail shot.

Mazak

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Thelby ( ) posted Thu, 25 December 2008 at 10:11 AM

The 2nd roof gutter works for me and no need to add thickness. Save the extra polys for something else.

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


Rutra ( ) posted Thu, 25 December 2008 at 2:43 PM

This is looking better and better... I really like the detail on the door and frame.


Mazak ( ) posted Fri, 26 December 2008 at 2:44 AM

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Good Morning :) Some progress I made yesterday 😄

Mazak

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Mazak ( ) posted Fri, 26 December 2008 at 2:48 AM

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I add mounts for the gutter. I had some problem with the tube connection that can you [ read here](http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2759083).

Mazak

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Thelby ( ) posted Fri, 26 December 2008 at 9:00 AM

The gutter looks really good and the mounts make it appear more real. This is Nice. Is it to be finished with brick, paint or boards for siding?

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


Mazak ( ) posted Fri, 26 December 2008 at 9:05 AM

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Thank you Thelby :) Here another detail shot for the mount:

Mazak

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Mazak ( ) posted Fri, 26 December 2008 at 9:09 AM

file_420558.jpg

On my side I prefer the idea to create the house from bricks. But you can easy change the color you like 😄 Here the first texture test, but I am not finish with the details yet!

Mazak

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Mazak ( ) posted Fri, 26 December 2008 at 9:09 AM

file_420559.jpg

.

Mazak

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Cherryman ( ) posted Fri, 26 December 2008 at 9:59 AM

Looks good!

Did you switch software voor the material and maps? 
Wich program are you yousing if I may ask.


Mazak ( ) posted Fri, 26 December 2008 at 10:06 AM · edited Fri, 26 December 2008 at 10:06 AM

I use Cinema for modeling; later I will switch to Vue for texturing.

Mazak

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Mazak ( ) posted Fri, 26 December 2008 at 4:36 PM

file_420591.jpg

So, the modeling is almost finish now. I must cleanup the mesh and then it goes to texturing. Here the back view with chimney:

Mazak

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Mazak ( ) posted Fri, 26 December 2008 at 4:37 PM

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Here the front view with door 1 😄

Mazak

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Mazak ( ) posted Fri, 26 December 2008 at 4:37 PM

file_420593.jpg

And here the side door:

Mazak

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LMcLean ( ) posted Sat, 27 December 2008 at 11:33 AM

Quote - A question of detail. What did you prefer for the roof gutter? Less detail like this:

Mazak

Mazak,

I think you're better off going with the "less detail" gutter because it will not be noticeable at the distance it will be seen and will save memory.

When I model I determine if the item will be seen at close distances and if the object modeled will look realistic when textured when using planes. It all depends on the object and there is no rule of thumb for all geometry. In this case though the simpler planar gutter is definitely the better way to go IMO.

Great model BTW. A question, did you use the "Boole" Object to create the holes for the windows?


Rutra ( ) posted Sat, 27 December 2008 at 11:52 AM

Looks very good. I have a feeling that, in the bottom image, on the right side, the top floor is a bit too crowded with windows. I think 2 windows would be better. On the ground floor, on the other hand, I would either space the windows more evenly or add a 3rd one (that blank area seems a bit empty for me). But this is just a personal taste, if it was my house. :-)


Mazak ( ) posted Sat, 27 December 2008 at 12:06 PM

Thank you for your constructive comment, the gutter will have no thickness. 😄
The holes where created from rectangle splines. I make them editable, connect it and dropped into a Extrude NURBS object. No Boole was used in whole project. 😄

Mazak

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Mazak ( ) posted Sat, 27 December 2008 at 12:33 PM

file_420657.jpg

Thank you Rutra for your constructive comment too 😄 But for layout changes it is now to late. I made this object from a model I have in my toy train box. I made a scan to compare. 😄

Mazak

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contrafibbularities ( ) posted Mon, 29 December 2008 at 12:04 PM

Excellent work, Mazak, and looking lovely. This is one of the most beautiful models of a building I have seen recently. Keep up the good work, your stuff is amazing!


Mazak ( ) posted Wed, 31 December 2008 at 8:33 AM

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Sorry for the delay. But I had an Infect in the right foot with fever that bound me to bed for a few days. These tiny little creatures want to kill me but I kill them with Antibiotics. :biggrin:

I finish the project today and maybe upload the files tomorrow.

For today I show you the final stage of the House. I hope you will like it. 😄

A Happy New Year!

Mazak

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Mazak ( ) posted Wed, 31 December 2008 at 8:34 AM

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.

Mazak

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Mazak ( ) posted Wed, 31 December 2008 at 8:35 AM

file_420845.jpg

.

Mazak

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Mazak ( ) posted Wed, 31 December 2008 at 8:36 AM

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And final a closeup 😄

Mazak

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contrafibbularities ( ) posted Wed, 31 December 2008 at 9:03 AM

Looks beautiful! Nice work on the textures, too. Good work!

Happy New Year to you, too!


Mazak ( ) posted Thu, 01 January 2009 at 4:45 AM

Attached Link: http://www.mazak-grafikwelt.de/vue/Siedlungshaus2.zip

The House is now ready for download. Requires VueInfinite 7.2.

Mazak

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Mazak ( ) posted Sat, 03 January 2009 at 4:39 AM

Attached Link: http://www.mazak-grafikwelt.de/vue/SiedlungsHausObj.zip

Hello 😄 I got some requests why is this house not available for all Vue Versions? I think it will work in any Vue7.2 when the update is available, but I can`t guarantee it. For any other Vue users I make the Wavefront obj available for download. The house has no textures then but you can edit it in every Vue version. All textures for the House come from http://stilgar.bplaced.com/ All Textures are tillable and very easy to apply the house has more than 31 material zones. Maybe this is tutorial stuff for GaryMiller how texture Mazaks house :laugh:

I hope more user find this useful now 😄

Mazak

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Janl ( ) posted Thu, 02 April 2009 at 10:02 AM

Thank you for sharing this beautiful house. Excellent work, Mazak!


Mazak ( ) posted Thu, 02 April 2009 at 10:10 AM

Thank you. I am glad you like it 😄

Mazak

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