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Subject: WIP: Virtual reconstruction of the Emporiae Roman Forum


rubidium ( ) posted Sat, 03 January 2009 at 7:23 AM · edited Sun, 17 November 2024 at 7:35 AM

file_421000.jpg

Hello all

This is the latest version of the virtual reconstruction of the Roman Forum in Emporiae (http://en.wikipedia.org/wiki/Empuries) that I have working in for several months.

Everything has been modeled with Bryce, except the statues, which are Michael 2 and the P4 woman with Poserword clothing; they have been imported using DAZ Studio.

The scene consists of more than 35200 objects and 2778000 polygons. But I am having a memory problem here: when I try to save the whole file I get an out of memory error. Bryce is using around 1.4 GByte, but when I save the file, the memory usage grows until reaching 1.6 GByte, and then I get the error message. I have read than some people build Bryce scenes with hundreds of polygons, so I do not know where the problem is. In order to finish the forum must build and add the two buildings that completed the forum, so I would like to know if there is a workaround to solve this memory problem.

I will post a couple more of renders from different perspectives.

Best regards

Ramon


bobbystahr ( ) posted Sat, 03 January 2009 at 10:25 AM

 try these links for answers: the 2nd one is about the undo buffer...read it all.. ...

[ http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3258115&ebot_calc_page#message_3258115

](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3258115&ebot_calc_page#message_3258115)http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2738469

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


pakled ( ) posted Sat, 03 January 2009 at 2:13 PM

I know I'm crazy, but why does everyone use thousands, nay hundreds of thousands of separate objects? A lot of people do this. How do you keep track of that many things?

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


rubidium ( ) posted Sun, 04 January 2009 at 6:14 PM

Bobbystahr, thank you for the links; I  have assigned more virtual memory to WIndows, and in fact my disk is badly fragmneted... I will try to save the file after defragmenting it.
Pakled, I am building the scene in small sections (the temple, the temple basement, etc) and then I I assemble them in the larger scene... the numbers that I posted are the ones that Bryce gives when I use the "deselect all" option... I would not be able to track the objects individualliy ;-)

Best regards

Ramon


bobbystahr ( ) posted Sun, 04 January 2009 at 7:07 PM

 Just curious...are you in the habit of logically naming all objects and their parts. I've found that in any app if I name as I create it's way easier keeping track, tho Bryce could really use the type of object browser/explorer setup both Vue and Imagine and well TG2 as well have that is set up like an explorer window with trees,... the pop up select method Bruce uses is way inefficient.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Lown ( ) posted Tue, 06 January 2009 at 8:08 AM

I have found that my limit seems to around 50million polygons and/or 250mb file size, after that the file seems to get corrupted and wont save/load anymore(which has really p***** me off in the past!!).
And yes i HATE the object selection system Bryce uses, it would be much more efficient with a seperate window system.


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