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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: Backdrop in Vue


luchare ( ) posted Mon, 05 January 2009 at 2:31 PM · edited Fri, 15 November 2024 at 10:45 PM

Hi everyone!

I am sort of new Vue, started off using Vue 6 Pro as a late buyer then upgraded to Vue 7 Pro, which I find is much more stable (even though when i render to disk i get a black screen).  But my main question is how to load a backdrop into Vue?  I remember I did it in Vue 6 by accident but can't remember where to go, how etc, and it looked really good.  I like to make distant terrain backdrops, sometimes from Bryce or hand painted.  Thanks heaps :OD


Rutra ( ) posted Mon, 05 January 2009 at 2:38 PM · edited Mon, 05 January 2009 at 2:38 PM

First of all, the idea of using a Bryce landscape as a backdrop to a Vue render sounds really, really, really, really, really strange to me. Vue is so incredibly better than Bryce on making landscapes, why would you want to do that?

Anyway, the backdrop can be found by double clicking on the main camera, button "backdrop", tick on "use backdrop", click on the little yellow arrow.


luchare ( ) posted Mon, 05 January 2009 at 2:46 PM

Wow, is it that simple - ?  thanks so much for your help!!!!
Sorry for the Bryce blasphemy in the Vue forums ha ha!  Bryce can do wicked distant terrains, i usually put a sphere (or a couple) around the entire world and fill it with lights and fog and get a really wild atmosphere happening.  I am still trying to get used to the Vue camera/terrain controls, and haven't been able to do terrains way off into the distance yet, something else i am trying to learn, thanks again :OD


Rutra ( ) posted Mon, 05 January 2009 at 3:03 PM

You're welcome. :-)

Yes, "blasphemy" is the right word. LOL :-)
I see now what you're trying to do. Indeed, I agree that Bryce can produce certain type of semi-surrealistic landscapes more easily than Vue. I also started with Bryce, a little more than two years ago but I only used it for 2 weeks. :-)


LCBoliou ( ) posted Mon, 05 January 2009 at 4:44 PM

If you have Vue 7 Pro, why not use an infinite procedural terrain?


luchare ( ) posted Mon, 05 January 2009 at 7:23 PM

mmm would be nice, the only thing is i would like to know how to make my own rather than the default ones.  everytime i try to edit the infinite terrain, it shrinks :O(


Rutra ( ) posted Tue, 06 January 2009 at 1:43 AM

Quote - "everytime i try to edit the infinite terrain, it shrinks"

That is odd. Anyway, the size of an infinite terrain can be edited, just like any other object. In fact, an infinite terrain is not infinite, it has 200Km x 200Km. If you want to view it from a high point and have low haze/fog, you'd probably want to make it larger.

See this thread for a discussion on this topic. My posts have some images about this.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3327802

Quote - "i would like to know how to make my own"

But you can. Just create a standard one and then edit the function that's behind the terrain generation. You can put whatever function you want there.


luchare ( ) posted Tue, 06 January 2009 at 2:34 PM

Ahhhh thanks for that thread, i gotcha!  where do you put in the 2000km's though - all i can see so far is the standard res size 512x512, 1024x1024 etc


silverblade33 ( ) posted Tue, 06 January 2009 at 2:41 PM · edited Tue, 06 January 2009 at 2:43 PM

sizeis altered inthe OBJECTS attribute, top right of screen, look for thelittle 2 sided ruler :)

the terrain "resolution" is what you are talking about, it defines how finely the terrain is modelled, larger also means a HELL of a lot more polygons.

That function though is meaningless, mostly, for "Procedural" terrains, which insteadof being literally painted, are built from a fractal and functions and have almost infinite detail.
the resolution only affects it when you paint shapes on it with a brush, I believe.

Hey, I loved Bryce, no worries :) used it up until him, 2005. No worries ;)
ANyone who has NOT made chrome spheres over water has missed one of the most fun things there is! lol :thumbupboth:

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Rutra ( ) posted Tue, 06 January 2009 at 3:09 PM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1806409

Silverblade is correct. You change the size of the terrain like you change the size of any other object.

Regarding procedural terrains, do not increase its resolution. Like Silverblade says, it has no effect on the image itself ... but... and it's a BIG but... it will use much more of your memory in the openGL preview, without any real benefit. You could easily run out of memory.

Quote - "the resolution only affects it when you paint shapes on it with a brush, I believe."

I have some doubts about this. In this image I posted a few days ago (link above), the cave was made painting on the terrain with a brush. That's a procedural terrain, with the standard resolution (256x256) and you see no polygons at all in the cave borders (although that's a small cave in a big terrain). So, I think that the resolution is meaningless even for this case.


luchare ( ) posted Tue, 06 January 2009 at 4:29 PM

thanks heaps you guys, going to have a nosey in the galleries again and see if i can pick up something.  i bought the vue 6 revealed as well, which has taught me about the camera work so far.  But you know what was funny - I put a backdrop in Vue 7, got a nice pattern of pretty pinstriping (supposed to be clouds).  So then I closed that down, put it into Vue 6 and it worked perfect (though i have to figure out the zoom numbers).  I cracked up laughing with the Vue 7 version, because the pinstriping didn't look that bad actually LOL


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