Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Please post a screenshot of your shader setup for this, with the displacement map image visible.
As hborre says above, but also...
It might be suffering from displacement bloat, caused by an inadvertent misuse of the displacement map within Poser. Basically, if the displacement map has a base value of around mid-grey and it is plugged directly into the displacement socket on the Poser surface, it will be wrong. You have to subtract the base colour before plugging it in, using a math subtract node with a value of the base colour of the displacement map.
There is a thread about this, with explanation by bagginsbill, which I will post a link to if I can find it again.
If the base shade of your displacement map is black, you can ignore all this.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
As an experiment, I used a water shader by Ajax which also uses displacement and it is rendering in the same way.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
You have mis-used the Fresnel node. First of all you plugged it into Reflection_Color and Refraction_Color. This means you are adding up multiples of the node. You kept your nodes closed so I can't see what else is going on. But it wrong to use Edge_Blend with the Fresnel. The Fresnel node already has Edge_Blend + some math, Reflection, and Refrection all built into it. You should not be doing anything with it like you would for those nodes hand-assembled. Just plug it into Reflection_Color or Refraction_Color or Alternate_whatever - just don't plug it in multiple times.
It is also wrong to use anisotropic with water - not at all what you want. Use the Glossy alone, or a Blinn with Eccentricity very low, like .01, and Specular Falloff something like .2 to .4.
Having said all that, I'm not sure what whether that has anything to do with the darkening. Perhaps the Fresnel node is at fault. I've seen it misbehave before.
In which case you may want to try manually assembling Reflect+Refract, etc.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I changed that back to inches and reset my preferences. However this did not fix the problem when I rendered a test image.
FYI, changing your preferences does not alter the values in your shaders. It alters how they are DISPLAYED as numbers. They are what they are regardless of your display units.
Your PDU will influence how we see and enter these numbers ONLY.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I can't reproduce the problem you're having with the darker water when using displacement.
What version of Poser? What SR?
I made this using Fresnel node only, plugging into Alt_Diffuse. I used the same fBm as you showed in your shader, but I reduced the displacement amount to .1 inch. Water is a lot flatter than most people think. A* big* bathtub wave is .25 inches.
The fBm set you used has very small range (no black or white - just all near mid gray) so of course if we dial in .1 inch, we aren't getting anywhere near that.
But you have nearly an inch dialed in - that's too much. Even if the fBm range is only a quarter that, you still are dealing with HUGE bathtub waves.
In my render, every surface has a Fresnel effect applied, but only the water was done with a Fresnel node, since only the water has refraction in it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I am using a premade bathroom from Poserworld. I just checked the bath tub's water plane and shadows were on, so I just turned them off. I've followed your instructions and reworked the setup. I find that the displacement problem goes away as long as displacement is something like .09. If I go to .1, I get what I call 'artifacts' in the water, or 'fuzzy' spots. I'm re-rendering my image now. Will take a few minutes.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Oh, and I'm rendering in Poser Pro. I think I have installed the latest serial update for it. I use Poser Pro mostly as a render engine. Almost all my content is loaded into Poser 7, Poser 5, and Poser 4 which I have installed in an external hard drive.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
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"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8