Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
Did you unhide the head?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I solved the problem, by deleting some lines of code and scripts
(referring to V4 head and eyes) in the hybrid .cr2.
It was(is) a V4 issue. Also had to fiddle within the joint editor afterwards, because
the new head (Miki) was outside the sphere zones! (Crescents suggestion).
Now I just have to find a way to figure out why the trans and scale dials for the
head and the eyes not showing up...Will try some scripts I found here to fix that,
but first I´m gonna take a look at the files myself.
First time those things happened to me.
But it´s fun :tongue2:
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Content Advisory! This message contains nudity
Hi!
I have always followed crescent´s splendid tutorial when making hybrids, with success!
But now I have a problem...
To put a Miki 1020 head on a V4.2 body just doesn´t work.
When I load the final V4/ Miki 1020 character in Poser (7), Mikis head is not there.
But her headmorphs are there...!???
Just to be shore to avoid problems I even used a Miki without pmd reference,
(a Poser 4 Miki).
The obj files are stored in the Runtime:Geometries:DAZPeople folder
...and the reference lines in the cr2 file, points (naturally) to the needed head and eyes objects in the same directory!
The only thing I can see directly in V4´s cr2 file is that the actor have a different
number, not actor:2, but actor:1, instead. (see link to tutorial above)
Anyone got some advice regarding this matter.
I would be greatful!
For example, here´s a small render collage with Miki´s head (Yulan morph)
on SP3´s body (Irina morph):