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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
the link isn't working , try attaching the file to a post here? :)
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Nothing!" www.silverblades-suitcase.com
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Attached Link: other link
[![blue stuff](http://img218.imageshack.us/img218/6438/interiortest2mr8.jpg)](http://img218.imageshack.us/img218/6438/interiortest2mr8.jpg)
int he transparency tab, Murkiness sets the effect of oh, cloudy, dense materials, from dirty water, to gems or glass that's semi-opaque. Higher the value, more opaque it gets.
Also note, for many gemstones you MUST have that turned on, by the way as they aren't perfectly transparent. Many gems are indeed murky, especially when large or poor quality
:)
here I turn emerald, which isn't normally anything so storngly murky, way up, making a nice interesting material for crystal balls etc.
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
I had had simular blue sections and i solved it by increasing the transparantie trace level . This can be done in the render options tab > User settings > check subrays > trace transperancy
By default VUE does look x many times true glass... increase that and you get better results (longer render time.
To test this:
Place a glass cube in front of camera, copy ith a few times behind it. At the third you will get blue sections, increase the trace level and you're ok again.
Hm I had to increase Max Trace Level AND number of subrays :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
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Attached Link: testrendering
i dont know what the blue in the standard glass material is? is it materials settings? is it rendering settings?i have imported an obj file from blender, adjusted the materials and changed the glass material to Vue's (7 xStream) Standard glass.
Any ideas?
thanks in advance
chris