Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Tradivoro, you know that circle you see when you zoom out from the top view? Well, that's the "world", and the circle represents the horizon, if that's any help in scaling. The camera is plopped in the middle of it all. I've been trying to figure it out for a while, too, but in the end it does seem to be more guesswork when it comes to sizing relative to distance.
You bet... :) Actually, you want to see what kind of a nut I am, I was thinking the other day that here we are creating all these pictures and scenes in Vue, Bryce and what have you... What if, by virtue of these acts, we are creating a real parallel reality somewhere, where the scenes are created in Vue, the denizens are poser models, the plants whatever... And all this is going on without us knowing it... And as far as that world is concerned, they think that they're the real world.. And in their world, as they walk beyond a certain point, all of a sudden they're in a new scene, because the entire world consists of scene after scene after scene, and their entire lives are spent in finding new scenes... Anyway, I'll shut up now.. :) And don't worry, when I find this new world beyond the horizon, everybody will get off from work... :)
Hey everybody, I fell into my monitor last night and I found it! I found the parallel universe where all these scenes exist... I also found that they have applications areas... So I went to the vue area and I spent hours just making shadow pictures with the volumetric shadows... You know, you put your hands together and you make a shadow of a dog, a bird and antelope... And there's a whole control panel you can change paramenters and stuff.. The only problem is, I don't know how to get back.. So, I'll be writing all posts from the other side... By the way Varian, I saw the area where they keep your scenes... :) (as he drinks regular coffee)...
ROFL!! When I was primarily using Terragen a couple years ago, it seemed to me that the terrains had their own reality, a life of their own. They always seemed like real places that I was simply observing. In Terragen, you make a terrain, then explore it with the camera until you find a view you like, so it is like "walking around" those places. With Vue, I create terrains to be as I pre-imagine them to fit with a scene I already have in mind, so it is a different process and a different feeling.
Originally I was going to use Terragen cause I really liked the skies, which are not that hip in Bryce... When I saw Vue d'Esprit, I realized that it was a much better program with gorgeous skies... So I forgot about Terragen... Considering that it's a free application, it's a great program if you've never worked with Bryce or Vue... But by now with Vue 4, really, you can do just about anything...
Poor Terragen. I love it's skies, too. My Terragen is registered, so I'll be upgrading through 1.x at least, but there hasn't been any updates for some while. I started with Vue because I really, really needed trees and other plants! Now with Vue 4, I might not need Terragen's skies anymore either, eek! =:o
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Ok, I'm starting to do the project for the July challenge and I find that there seems to be no scale for objects in Vue 2... I mean, there's no grid, nothing that you can use to gauge exact distances... It's an architect's nightmare... :) So, is there a way to do this scientifically in Vue 2 or do I have to eyeball the whole thing.. My main gripe is the distance between objects and lining them up at the same distance...