Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
Like i said in the OTHER thread you strated about this...
I already have poser 10 .... poser PRO is No 10 ..so the chance is huge they will go with poser pro and poser basic and leave the numbering they have now..
So poser "8" will never have things the Pro version does not have...
But dont you think a Wishlist is betetr placed at CP forums thats closer to the Fire
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Quote - In Poser 8, these features would be useful:
In Python, ability to tell Poser to re-calculate all vertexes from the input files, so reversing the effect if any Python-scripted alterations to vertex values.
In Python, ability to tell Poser to use a particular a script to change WorldVertex() values after they have been fully calculated.
A fast render engine :-) !!!!!!!!!!!!!!!!!!!!!!!!!!!!
Génération mobiles Le Forum / Le Site
Attached Link: http://en.wikipedia.org/w/index.php?title=Poser
This link says that Poser is still at #7.tony, there is another thread in this forum in which one of the developers (cooper)
is soliciting input on poser 8. in other news, there's almost no possibility that autodesk
will buy poser from smith micro for several reasons, including these IMVHO:
Where is the Cooper Poser suggestion thread? I'd like to see it! :D
Here's what I'd like to see, in terms of Poser improvements or expansions:
I would like joint handling improvements. At the very least, one or more "exclusion" zones for existing mat sphere driven joints. But I'd prefer the introduction of some form of weight-mapping rather than the existing bend zones. Neither of these seems likely, since they keep adding new things but rarely do much to alter core functionality.
I'd like to see Python de-bugged and see the geometry-handling functions expanded or improved. A built-in matrix and vector math library (as with BlenderPython) would really help a lot. A Python hook for mouse interaction with the 3D view would also open up a lot of possibilities.
I'd like a morph tool which handles more like the Wings 3D tweak tool than Amorphium, with or without the ability to morph across body parts.
The cloth room functions seem unlikely to ever be expanded, since they're basically a plugin. But I'd like to see user-customizable gravity settings for cloth. I'd go a bit beyond Anthony's suggestion. Allow gravity to be used in any direction, including inward, toward the center of an object (to allow cloth animation of objects which inflate or deflate). EDIT: Sorry, Anthony. I skimmed your post and misunderstood it. I'm requesting exactly the same thing. D'Oh! (BTW, did you see the Python cloth experiment script posted in the "Moving Morphs Between Different Figures" thread? It tries to add this deflate capability, although not terribly effectively....)
And... I'd like a pink pony. Where's Doc Legume? :D
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
I'd like to see better cel-shading because I don't like the current toon shading options.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Better and faster render engine
64bit and multi thread in poser 8 not just in PRO.... (we nearly all have these specs as standard) (and upto 16 core rendering, due to the lift and use of poser8 and technology advance)
apply material to more than 1 area at once (shift click doesnt work)
better and faster preview window.
more realistic hair room
GI and radiosity
physics room
soft body modifications
better library with cross referencing.
faster load times, im loading p7 in about 3mins...why??????
Getting old and still making "art" without soiling myself, now that's success.
what about a new morph system .I don't know how it is called.One morph target is linked to a certain value.This could be useful for some blink morphs over an eyeball.0 is open ,1 is shut .Till now at 0.5 the eyeball pokes through the halfshut eye.A new system could change it.You could create a new fitting morph at 0.5 avoid poke throughs.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2757287
cage, see att. lnk.Wishes? Well, I may indeed write again.
But one immediate thing that comes to mind is: I'd love a refining of the ability to select specific body parts, etc.
From Poser 5 to Poser 7, this has truly stank out loud! What do I mean, you may ask?
Well today, for instance, I hovered the mouse over a character's forearm, and I SWEAR, everything **BUT **the forearm was highlighted! I moved the mouse again and again, repositioning it over the forearm, as I usually have to do... The abdomen, the chest, the friggin' THIGH, for cryin' out loud, were highlighted in turn, but never the forearm! ACK!!
This has always happened regardless of the tool I'm using. It drives me NUTS! I am not a fan of having to use drop-down menus to select... anything. lol... But that has been the only guaranteed way of selecting exactly what I want in Poser.
Thanks, Miss Nancy! Sadly, I missed my chance to respond to the CP survey. Dangit, dangit. I step away from the forum for a couple of weeks, and look what happens. The future of Poser is doooomed now, because I was spending all my time at the Doctor Who forum. Sob. :P
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
No, the casting of the eleventh Doctor hasn't changed at all. There's some concern in Who-ville about the economy, fears that it might lead to budget or scheduling cutbacks, marring the era of Doctor 11. But hopefully that won't happen. :D With Stephen Moffatt as the new show-runner, there's much to look forward to, IMO, whether one likes the casting choice or not. Hopefully. fingers crossed
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Content Advisory! This message contains nudity
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=1561341
Another use for drape to have gravity pulling towards the figure's vertical axis, would be with the various kit models that I have made with backpack harnesses (diving gear, flamethrowers, oxy-gas blowtorch with backpack cylinders, jetpack, heli-backpack). In each case each harness strap is a "tail" of many jointed parts with the "curve" property; but fitting it to another figure is a long job of posing each joint of each strap by the parameter dials, and this causes problems to some, as shown by the gallery image at this link, using my jetpack on a nude model, where the artist likely found it easier to hide the jetpack's harness and replace it by a harness that had been made to fit that model. (My upload has the jetpack on my man in boilersuit.)When draping a garment, there should be an option to drape the garment over or around (the man plus all props and characters which are parented to him or conformed to him).
My biggest wish would be for a library system that allows multiple libraries to be open at once, and true drag-and-drop for importing props & characters, and for applying poses, MATs, Textures, and mateials to objects.
I know there are a couple of utilities that support this, but they seem to rely on NET to work, and NET doesn't work on my system no mater what I do.
An item specific "Drape now" command for dynamic clothes with directional gravity would be good, too.
Quote - Angelsinger - Have you ever had a look at "Pose Magic"?
yes, shameless schilling on my behalf, but I made Pose Magic to tackle just that problem...
No, I never did. But you just got yourself a customer!
Oh, and screw the phrase 'shameless plugging'! It's great when vendors point people to products that save them from endless searching & hours of frustration. It also reinforces a sense of community. Thankees!
Quote - Angelsinger, have you tried right-clicking over the bodypart to select? A menu comes up with various parts listed, just select the one you want...
Well, now. That is brilliant, innit! And it is a testament to how very slow I must be...
I have been using Poser for years, and NEVER knew about this feature!
It is just like the feature in Photoshop that allows one to select & choose a specifc layer when right-clicking the image directly. Can't thank you enough, raven!
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In Poser 8, these features would be useful:
In Python, ability to tell Poser to re-calculate all vertexes from the input files, so reversing the effect if any Python-scripted alterations to vertex values.
In Python, ability to tell Poser to use a particular a script to change WorldVertex() values after they have been fully calculated.