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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 11:22 am)



Subject: Placing props in near exact positions


Inception8 ( ) posted Sat, 07 February 2009 at 2:37 PM · edited Tue, 23 July 2024 at 12:37 AM

Hi,
Got a question. Anyone know of an easier or better way to place props in near exact positions or somewhere very close such as putting rings on fingers?

I'm trying to re place rings on Victoria 4's fingers by hand. The four port view helps but...

Is there some data I can use or access from Victoria 4's body in 3d space like xyz values I could grab from one of the windows or which window do I need to open to get those values from that I could perhaps copy and paste to the prop so if at least place it in a position I can better translate positioning a little quicker.

Thanks,
D


dorkmcgork ( ) posted Sat, 07 February 2009 at 2:43 PM

maybe you could morph out of the finger the area you want to lay it, then load the morphed and unmorphed objs in a spreadsheet.  subtract one from the other and it'll get you which verts were affected.  then get the original coordinates of the verts.  you'd still have issues, though, like where the center of the ring is from where the coordinates eminate and how to compare that to your morph data
that would be more trouble to me though...i just place items using the dials and typing in minute amounts 'till it works out

go that way really fast.
if something gets in your way
turn


ockham ( ) posted Sat, 07 February 2009 at 2:44 PM

Attached Link: Snap To

Try my SnapTo script. 

My python page
My ShareCG freebies


hborre ( ) posted Sat, 07 February 2009 at 2:45 PM
Online Now!

Sure.  Go to the model's properties and select the body part you want to target.  You will get all the XYZ values there to transpose to your prop.


Inception8 ( ) posted Sat, 07 February 2009 at 2:47 PM

Quote - maybe you could morph out of the finger the area you want to lay it, then load the morphed and unmorphed objs in a spreadsheet.  subtract one from the other and it'll get you which verts were affected.  then get the original coordinates of the verts.  you'd still have issues, though, like where the center of the ring is from where the coordinates eminate and how to compare that to your morph data
that would be more trouble to me though...i just place items using the dials and typing in minute amounts 'till it works out

Good thinking though.... but yeah a little much. Yeah I guess it's pretty much entering in minute amounts.

Thanks for taking a moment.


Inception8 ( ) posted Sat, 07 February 2009 at 3:08 PM

Quote - Try my SnapTo script. 

I tried it.Thanks.

It seems to work. But it's placing the object (prop) far away from Victoria 4 in a manner that's as if Victoria were scaled much bigger than she actually is in her default state/pose.

What happened was I had already saved these props in a position using Victoria 4.1 and now am trying to place them in position on Victoria 4.2 because I should have been using her instead.

Silly me.


grichter ( ) posted Sun, 08 February 2009 at 11:51 AM

Quote - Sure.  Go to the model's properties and select the body part you want to target.  You will get all the XYZ values there to transpose to your prop.

You know 100 times more then I do about this. But unless I open the joint editor at the same time....that is the only way I see the z, y and x offests...which I assume is the realtime 3d space location you were referring to. For example finger rRing1 z 0.048, y 0.592 and x -0.303

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Inception8 ( ) posted Sun, 08 February 2009 at 12:31 PM

Quote - > Quote - Sure.  Go to the model's properties and select the body part you want to target.  You will get all the XYZ values there to transpose to your prop.

You know 100 times more then I do about this. But unless I open the joint editor at the same time....that is the only way I see the z, y and x offests...which I assume is the realtime 3d space location you were referring to. For example finger rRing1 z 0.048, y 0.592 and x -0.303

That would be about it, the joint editor.

That's the only way I see that too.

The other way to do this that I forgot about (since I wasn't making them around any fingers) is to place the prop in the 3d application I made 'em in on Vic's fingers and export 'em, then import 'em with boxes unchecked accept for scaled. I find the best scale down ratio that places the object as close as can be. Roughly in the vacinity of 1.8. Doh!


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