Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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I just tried something like that in C6Pro and it didn't Un-Pose, so to speak, the previous pose at each key frame. It did however a strange type of dance, again so to speak, as it was moving from one pose to the other, kind of funny really, but I don't have C7Pro so it may be an issue with it.
Sorry I can't help.
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
Hi, I just want to check on a couple of things. Do you have key framing set to Automatic? If you do, every time you move a body part, that part will auto-key frame. Manual key framing can lead to unintentional issues unless you are very vigilant.
Note that the only parts that key frame will be the ones that you directly manipulate. All other parts will gently tween to their next key frame unless you set the tweening controls to prevent that. So, if you move a hand with inverse kinematics engaged, the whole body will pull in the direction of the hand.
A couple of screen grabs will help us figure out what's going on. :D
Mark
If you pose a figure (especially if you apply a full pose to the entire figure somewhere along the timeline) then every body part which is different from the original pose will gradually morph from the first position to the next. If using a character, be sure the character is fully open in the sequencer (use the navigation on the left to open it if not) so you can see all individual parts which move. If you want something (hip, right shoulder, etc) not to move to the second pose, scrub to the second position (you will see this clearly as there will be several to many keyframe marks at that point in the timeline) and simply delete the second keyframe for the part. This eliminates the change at that point in time. If it moves further along the timeline, be aware that you will still see the morphing - it is now going from the original position to the later - over a longer period of time. If you want the part frozen to the second movement, copy the first position (keyframe for that part at the beginning of the timeline) by using alt + left mouse button to grab the key (it will turn yellow when you grab it with the mouse) then slide the copy to the second position. You have now indicated that the position should be the same at both times, meaning it will stay motionless up to the second instance of the key frame. Play around, and you'll catch on quickly.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
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I'm just now trying out some basic animations in C7 Pro and having some trouble.
I position my figure every few seconds (creating a key frame at each pose), but the earlier poses all seem distorted when I go back to them. They all lose their original pose in favor of tending toward the later pose.
Is there something I need to be doing specifically when I pose a figure so it keeps that pose and position despite later poses?
Thanks!