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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 12:27 am)



Subject: Sin-City style/look Render


Max_Raptor ( ) posted Tue, 17 February 2009 at 8:08 AM · edited Wed, 01 January 2025 at 1:46 AM

Hi all
Need a little help, I want to render a indor scene that has the look and feel from
the movie Sin-City, ie not full B&W but with some colors here an there, well if
you have seen the movie you know what I am looking for.

What lights would you recomend ?
Ambient setting ?
Render technique ?

Any tips will help

Thanks :)
 


Whazizname ( ) posted Tue, 17 February 2009 at 8:50 AM

I'd suggest rendering the image as you normally would; and then using filters, and layering in a 2D image editor to desaturate selected parts, and "hyper-coloring" other parts.

Maybe what you want can be done in Poser; I've never tried it...

(:


Max_Raptor ( ) posted Tue, 17 February 2009 at 9:16 AM

Quote - I'd suggest rendering the image as you normally would; and then using filters, and layering in a 2D image editor to desaturate selected parts, and "hyper-coloring" other parts.

Maybe what you want can be done in Poser; I've never tried it...

(:

Yes I will try that as well, but was hopeing there is a way partly anyways in Poser :)


ghonma ( ) posted Tue, 17 February 2009 at 9:47 AM

Besides photoshop work, the main element in the film's look is extremely low key lighting, ie you want strong lights casting harsh shadows with little in the way of ambient light. Also well defined rim lights for the 'comic' look. Think old black and white pulp comics like dick tracy or even film noir. Sin city is basically a reinvented pulp comic and the movie follows the comic's look almost exactly.

As a rule of thumb, start with your key light 6-8 times as bright as any other light in the scene, then tweak to taste.


Acadia ( ) posted Tue, 17 February 2009 at 10:21 AM

I don't know a way to do it inside Poser. I've done a couple of images like that, but in combination with Paint Shop Pro.

Lilith in Black and White

Grave Mistake!

In Poser I used all white lights.  After rendering I took the image into PSP, made a copy of it, and  turned the original into a grey  scale image.  On the copy I painstakingly used the lasso selection tool set with a 2 or 3 pixel feather, and went carefully around the lips and hair.  Once I was done, I copied my selection and overlayed it on the grey scale image.  In order to make sure that they matched exactly I changed the mode on the coloured lips and hair to "difference."  Once they were matched up exactly I changed the mode back to "normal" and then merged the 2 layers.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Max_Raptor ( ) posted Tue, 17 February 2009 at 10:31 AM

Thanks for the tip, I will give that a try as well ! :)


lsangls ( ) posted Tue, 17 February 2009 at 12:45 PM

Attached Link: http://ww.runtimedna.com/mod/bcs/index.php?ViewProduct=3478&

  You might take a look at the Render Studio Bundle (link above).

Scroll down on that page and you'll see an example of mixing color with monochrome. Also includes light packages, AO manager, backdrops. Just a thought. 

By the way, it's not cheap as Poser plug-ins go, but the creator provides excellent support.

 


Reisormocap ( ) posted Tue, 17 February 2009 at 2:39 PM

It is a matter of lighting. Very strong rim lights, with a soft fill and key light from the front. The black and white look I'd accomplish in post using After Effects or Photoshop. Either one should allow you to get the right look.

I'd also render in layers. Render your background separately from your characters and then composit them together in AE or Photoshop. Poser Pro has a Python Script that allows you to separate the passes for each light--this may give you more control over your final image when composited in AE or Photoshop.

Posermocap - Motion Capture animations for Poser and Daz3D.


Miss Nancy ( ) posted Tue, 17 February 2009 at 5:51 PM

this question has been asked before, either in this forum or a similar one.
I think I know how to do it, but somebody post a link to a sin city image with the desired fx,
just in case I guess wrong.



Anthanasius ( ) posted Wed, 18 February 2009 at 12:26 PM

Is there too many tuts on the web, why dont you search ?

Génération mobiles Le Forum / Le Site

 


bantha ( ) posted Wed, 18 February 2009 at 12:31 PM

 You could try Oliviers Art Shaders, over at RDNA.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


svdl ( ) posted Wed, 18 February 2009 at 12:50 PM

file_424469.JPG

In addition to the lighting, use shaders to desaturate: see attached images.

This is before the desaturation

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


svdl ( ) posted Wed, 18 February 2009 at 12:50 PM

file_424470.JPG

And this is after:

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


svdl ( ) posted Wed, 18 February 2009 at 12:51 PM

High Blending values (close to 1)  in the Blender node will give you (almost) pure B/W, while values close to zero will give you (almost) full color.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


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