Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Search for the bioluminecense thread here. There's all about the gather node and how to use it :)
I must say I think it's easier done with postwork .. but it could be cool with a glowing-water shader anyway :)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704099
Here's a pointer to some of Acadia's pointers on this topic.... hope it helps."If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
I did see a procedural 'fake' glass shader product that claimed to render very fast, just a couple of days ago. (I wasn't sure what they meant by 'fake'... isn't it all? Anyway, it looked convincing.)
I'd have to check my browser history when I get home this evening to find out where it was. I don't think it was here at Rendo.... it might have been RDNA.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
If I apply a gather node to the glass material, I get quite an interesting effect. My soda's 'glow' does intensify. It actually looks like someone shook the soda bottle, put it down on the floor, and then took a picture of it. The soda sort of looks like it is roiling inside the bottle. Quite interesting. However, putting a gather node onto the floor also doesn't seem to develop a glow on the floor at all and my guess is that the soda object, being inside the bottle and not directly sitting on the floor is the cause and thus that would be where postwork would have to be used. Unless I'm not doing this right at all.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
I really think a point light is the way to go here. Gather is slow and grainy and you'd end up with gather effects on the entire floor which will pick up other things you may not want.
A point light with a falloff so it goes to zero intensity before lighting the whole room would work well.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Ah! I had tried the point light idea but had forgotten to use the falloff. So now I know why the point light had not worked well. Okay, I will try that. I am curious though. Is there a way to save the light and the prop together? I ask because I downloaded a prop room from ShareCG and when I loaded up the prop room, it came in with lights and all and I am not sure how they did that.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Bagginsbill, I also did want to ask you about Glass shaders. Forgive me, because I don't want to sound dumb here, but is there a way to build a Glass shader that will render more quickly? My glass shader at the moment is rather simplistic, pretty much a fresnel into the refraction node. I had been using your Glass Orb shader on my bottle, but I'm pretty sure that some of the math in that shader was designed to work best on an orb shape.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
That's a great question. Maybe one of the PZ2 file hackers around here knows how to do that. I'm pretty sure that isn't possible by simply saving the two items - I don't think Poser will let you even choose a light when saving to the props library. But, like so many other things, I bet if you correctly combine the contents of a light file and a prop file, it can be done.
Perhaps you could open up that prop you got in a text editor and poke around to see how it was done.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Hmm. Faster glass, eh? Well one of the interesting things about thin glass is it doesn't actually cause much of a turning of the light rays. So you could probably get away with transparency instead of refraction. And if you're willing to tolerate fake reflection, a Sphere_Map with a reflection map might be usable instead of real reflections.
The trouble with transparency in poser is it partially or completely shuts down most of the other channels, so you have to boost the data you feed into them to get them to show up.
Let me think about that a bit.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I had been using your Glass Orb shader on my bottle, but I'm pretty sure that some of the math in that shader was designed to work best on an orb shape.
Actually it isn't. The basic glass shaders for the orb are just general physics - nothing to do with the shape. Particularly the thin glass one (#4) should work great on anything, like car windows and wine glasses and such. You just need to change the color to white inside the shader, because I made them all that carnation color (for no particular reason).
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You need a good high-contrast image for the sphere_map to show. I used an outdoor panoramic image, the kind I use on my environment sphere.
Go to flickr you'll find a million of them.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
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"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8