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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 9:40 am)



Subject: where do you render your poser7 project (which other software) ?


usamike ( ) posted Wed, 25 February 2009 at 1:37 AM · edited Thu, 07 November 2024 at 8:50 AM

hi !

Everybody knows that Poser7 render is long, too long for the quality got.

i heard here that many people use poser to design/concept their scene and render it in other software (ike vue).

i wish to know what is the best (faster and better quality) software which can render poser scene without issue in compatibility, nor keyframe, neither scale object ?

My aim is mainly to render some animation (between 1000 and 2000 frames).
Actually, even with a great hardware, i can't imagine rendering a such scene with a decor, many properties,2 figures at least and each figure with clothes and hair off course !

so, where do you render your Poser7 project ?


ratscloset ( ) posted Wed, 25 February 2009 at 1:42 AM

I use Poser mostly for Animations... Poser Pro has Network Rendering for Rendering the Image Files of Animations.

What are your Render Settings and Render Dimensions that you are not getting the results you want?

ratscloset
aka John


thefixer ( ) posted Wed, 25 February 2009 at 5:12 AM

I use Vue7Infinite, but I don't do animation that much!

Injustice will be avenged.
Cofiwch Dryweryn.


gibby.g ( ) posted Wed, 25 February 2009 at 6:17 AM

I use both Poser 7 and Vue 6 Pro Studio.
Vue has a better render engine IMO but, like any rendering application, can take a long time if you set up for realistic renders.
Bear in mind that you won't need as much quality in an animation as a still picure, especially if there's alot going on. Freeze frame any film and you'll notice the quality does not appear to be as good as when you're watching the moving picture.
The main advantage to animating figures in Poser are that you can more easily interact with all of the scenery. This does not matter if you import all of the interacting Poser objects into Vue. Also Vue does not always correctly render Poser materials so you may need to alter them.
If you're doing outdoor scenes then Vue would be a better option. The higher end versions allow moving vegitation which interact with forces such as wind. Excellent indoor renders are possible with Vue 6 but at a cost in render time. I understand that Vue 7 now has native settings for indoor renders so this may spped things up but I couldn't say as I don't have Vue 7.


wolf359 ( ) posted Wed, 25 February 2009 at 6:18 AM
usamike ( ) posted Wed, 25 February 2009 at 10:24 AM

well !

thanks for all your answers !
i need to render (i wish) in small HD (1280x720). But i want hi-quality. I don't want any low-end render like disney toons ! My aim is to rise the level of japan-nippon render like in this  http://www.youtube.com/watch?v=p4gM5sxUzsk&feature=related

Hair move, transparency, camera rotation/zoom..Etc. Many details...

bye


wolf359 ( ) posted Wed, 25 February 2009 at 10:26 AM

Quote - well !

thanks for all your answers !
i need to render (i wish) in small HD (1280x720). But i want hi-quality. I don't want any low-end render like disney toons ! My aim is to rise the level of japan-nippon render like in this  http://www.youtube.com/watch?v=p4gM5sxUzsk&feature=related

Hair move, transparency, camera rotation/zoom..Etc. Many details...

bye

THEN YOU MOST ASSUREDLY SHOULD NOT BE CONSIDERING POSER FOR YOUR MOVIE!!!



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Conniekat8 ( ) posted Wed, 25 February 2009 at 10:38 AM · edited Wed, 25 February 2009 at 10:39 AM

Quote - well !

thanks for all your answers !
i need to render (i wish) in small HD (1280x720). But i want hi-quality. I don't want any low-end render like disney toons ! My aim is to rise the level of japan-nippon render like in this  http://www.youtube.com/watch?v=p4gM5sxUzsk&feature=related

Hair move, transparency, camera rotation/zoom..Etc. Many details...

bye

High quality renders and lot of hair and transmaps and details and raytracing will take a while to render in just about any application. Sometimes it's not so much which renderer you use, but which render settings, material and lighting settings and types you're using, and finding optimum mix of quality vs. rendering times.

I found that Daz Studio exports to other applications easier then Poser, via collada and couple other export settings. Poser, not so much.

Cararra and Vue have easier lighting setup in order to achieve oputdoor realisam, but it's the same thing, if you turn all the settings way up, it's going to take much longer time to render.

None of the applications (from low to high end) are going to give you 'reall good' results without taking time to get to know the application well. Higher end applications are able to do more and give you more flexibility, but also it takes longer to learn them, because there's a lot more to them.

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CaptainJack1 ( ) posted Wed, 25 February 2009 at 10:39 AM

You might take a look at Carrara... I've been doing a lot of set up in Poser then moving things over to Carrara for animation. There are sometimes a couple of translation problems (bump maps, in particular don't move over well, but I try to avoid bump maps for animation); however, it gives you a few more options than Poser for animation.


markschum ( ) posted Wed, 25 February 2009 at 10:49 AM

Any of the higher end applications like Carrara, Vue, Lightwave , shade , 3dsmax  etc are going to render somewhat faster than Poser with detailed textures and lighting.

Whatever you use a 1,000 frame animation is going to take a while.  At 5 minutes a frame thats 84 hours for 1,000 frames , 1 min /frame 16 hours.

There are things that can speed up your renders , such as using an image background instead of a 3d scene but that may impact the quality you seek.

Many people just leave the renders running overnight unattended so they get a new set of frames while they are sleeping.  Test renders can be done very quickly by setting full texture mode in Poser and create the animation using "display mode" rather than render. That allows for checking movements without worrying about the detail textures.


Conniekat8 ( ) posted Wed, 25 February 2009 at 12:05 PM

Quote - You might take a look at Carrara... I've been doing a lot of set up in Poser then moving things over to Carrara for animation. There are sometimes a couple of translation problems (bump maps, in particular don't move over well, but I try to avoid bump maps for animation); however, it gives you a few more options than Poser for animation.

Cararra nowdays has a content browser for Poser runtimes, and imports things from there, just like Poser, or DAZ Studio. It reads figures, props, poses, rigging, just about everything. There's no or very little need to assemble things in Poser first.

I noticed when I take things straight out of runtime this way, bump map settings still come in. They're just not potimized for Cararra render engine...
LOL, then again sometimes poser content shaders aren't well optimized even for Poser.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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CaptainJack1 ( ) posted Wed, 25 February 2009 at 12:13 PM

Quote - Cararra nowdays has a content browser for Poser runtimes, and imports things from there, just like Poser, or DAZ Studio. It reads figures, props, poses, rigging, just about everything. There's no or very little need to assemble things in Poser first.

I noticed when I take things straight out of runtime this way, bump map settings still come in. They're just not potimized for Cararra render engine...
LOL, then again sometimes poser content shaders aren't well optimized even for Poser.

Honestly, it's as much habit as anything. I especially like using Poser, though, to set up walk cycles, then importing them to Carrara for animation purposes. I've also noticed that sometimes morph dials with a large range in Poser get imported to a morph slider in Carrara that only go 0 to 1, and you have to manually enter numbers to get the amount of morph you want.

I still like Poser for posing, but I do like the Render speed and quality in Carrara. 😄

Bump maps really can't translate well because Poser and Carrar have different processing methods for bump height; bumps almost always have to be changed when importing.


replicand ( ) posted Wed, 25 February 2009 at 12:36 PM · edited Wed, 25 February 2009 at 12:36 PM

Greetings from the Bleeding Edge!

I import the base obj files into Maya. I do all my rigging and animation there - very time consuming to set all that up but very flexible as well. Renderman Pro Studio is my renderer. Once the SSS and GI calculations have been cached, rendering one 800x600 frame takes 45 seconds with raytracing enabled. I'm looking to render 130,000 frames, so anything longer than one minute is intolerable.


wolf359 ( ) posted Wed, 25 February 2009 at 1:36 PM

Quote - Greetings from the Bleeding Edge!

I import the base obj files into Maya. I do all my rigging and animation there - very time consuming to set all that up but very flexible as well. Renderman Pro Studio is my renderer. Once the SSS and GI calculations have been cached, rendering one 800x600 frame takes 45 seconds with raytracing enabled. I'm looking to render 130,000 frames, so anything longer than one minute is intolerable.

Rendering 130.000 frame animation with GI & SSS in a single pass???
Madness............ sheer Madness



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kuroyume0161 ( ) posted Wed, 25 February 2009 at 2:12 PM

One word: Render-farm. :blink:

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


usamike ( ) posted Wed, 25 February 2009 at 2:44 PM

i don't want a personal render-farm .....in my house !!!

any website which allow paying for Poser7 Pro rending-farm ?


kuroyume0161 ( ) posted Wed, 25 February 2009 at 2:59 PM

I don't know of any render farm services that support Poser7 Pro.  You'll have to seek them out if any exist.

130,000 frames at 45 seconds = 68 days straight rendering.  It can be done, but I'd strongly recommend rendering to image files rather than to a video format to avoid restarting everytime the computer crashes or the electricity goes out.  Doing it on a single computer would probably significantly reduce the life of your cpu and harddisk - as rendering is processor intensive and saving to disk will have the platters spinning almost non-stop for the time involved.  Even two extra machines would reduce the load and save about 40 days (lol).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


replicand ( ) posted Wed, 25 February 2009 at 3:13 PM

Quote - Rendering 130.000 frame animation with GI & SSS in a single pass???
Madness............ sheer Madness

It's a two pass approach - the first pass you build brick maps (you can think of them as 3d textures) which hold the GI & / or SSS calculation. There is one brick map per item per frame that requires it. This pass is rendered with draft settings.

Once the brick maps are created, you render using final settings using your  "pre-computed" information. It makes the render happen very fast. Though it seems like a cantankerous workflow, if you have several machines pre-processing, your render machines need to do very little.

90 minutes of animation requires approximately 138,000 frames, as I'm sure you're aware not everyone here does still renders / Phtotshop postwork. With the exception of producing hardware shaded "dailies", AVI files cannot be created with Maya without using compositing software - said another way, it only outputs sequences of stills.


wolf359 ( ) posted Wed, 25 February 2009 at 3:49 PM

Glad to hear you are at least doing multipass rendering.



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replicand ( ) posted Wed, 25 February 2009 at 5:43 PM

 It's like multipass on steroids:

the aforementioned "effect" are their own pass each; each material element (diffuse, spec, AO, SSS, shadows, even "arbitrary outputs" which are user defined - so you could do a pass of shading normals for instance) can be output as "subframes" of each frame to be tuned in the compositing stage. They take the same amount of time to render as a regular frame.

It's expensive, yes. It's overkill? Don't think so. It's flexible? Absolutely! 


Conniekat8 ( ) posted Wed, 25 February 2009 at 5:43 PM

I know there are render farms for hire, for Max. May not hurt to research to see if they can handle poser.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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DarkEdge ( ) posted Wed, 25 February 2009 at 6:59 PM

I render in Poser only when necessary, otherwise it's Max or Vue.

Comitted to excellence through art.


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