Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
select the prop and open the joint editor from the display menu at the top. With that open you should see a green and a red cross + . The green one is the item center or pivot point. if its way off then drag it to a better place. When you put the cursor on the center of the cross it changes to a bulls eye, just left click and drag.
Check Dr Geeps suggestion first though. :)
To see where the objects center is and adjust it if required open the Joint Editor.
Unparented it will rotate about its center relative to the world. Parented it will rotate about its center relative to the parent actor.
You may find it easier to use the Poser Direct Manipulation tool. It will give you a visual of where the rotational axis are.
Hope that helps.
Hi, guys
First of all - thank you very much for your help, but I don't quite manage to do those things. First of all I changed parent of the prop to the universe - I didn't find a way to really unparent it completely from everything, how do I do that?
After that I tried to change the position of the origin with the joint editor, like you told me. But whatever I do, moving the center moves the prop with, so the relative position of the origin and the prop remains the same. I think I do something wrong, but I can't figure out what :(
Attached Link: A class in progress that might help.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Quote - Yeah :) Waiting for the next part - since so far, it wouldn't work for me. My prop moves always with the origin center, whatever I do
Your best bet is to load the prop itself into a scene with nothing else in it, then use the joint editor to set the rotation point to where you'd like it to go. If your still having a problem with the staff moving each time you try to change the rotational center in the joint editor, try exporting the prop, I generally just export to an OBJ file myself. Then delete the old staff prop and reimport the OBJ file back into the scene, with the "Make Polygon Normal's Consistent" option checked, if you uncheck all the other options it will reimport the staff right back into the exact same place you exported it from.
Now you can try changing it's rotational center. I've found this will usually do the trick quite nicely.
Another trick I've found works well, to position a staff, gun, or some other object into a characters hand, sometimes it's easier to move the hand to the object than it is to move the object into the correct position for the hand.
I generally get the object fairly close, then bring the hand to the object and get everything all lined up there. I will then save a pose for the hand (just the hand mind you, not the forearm etc) so that the hand will pose properly to the prop, and save the prop as a smart prop.
That way when I load the prop into a scene I can load the prop and it will auto parent to the figure I need, then I can just click on the hand pose for that figure and with just two clicks I've got exactly what I need, saves a lot of time later.
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Hi,
It might be a quite a silly question, but perhaps someone could help me with the following problem.
I've got an object, a staff prop in a hand of vicky4. Finally after I have carefully positioned it correctly into the hand, it appeared that I have to rotate the staff a bit to look like I want it to in the camera.
But when I tried to rotate it around any axis, it rotated not around it's own axis, but some point in the space, where it seems to originate from. Is it possible to change that point of origin somehow, so I could make the staff itself for example to be the z-Axis and to rotate just around itself.
Thanks for the answers
regards