Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
Clother basically overlays a second skin onto whatever character texture you pick. The benefits are clothes that fit skin tight with no poke through, but they have little dimension and don't look very "real". I have really found Clother to be only be useful for pantyhose and underwear. Or figures used in the distance :-)
-Sarah
Clother is fairly easy to use. The program uses PNG files that have a different extension than PNG. The program "stacks" these files on top of a character texture, and then generates a final texture to be used in place of the original. Elzoejam is right, hose, socks, underwear, and other skin tight clothing give the best looking results.
But, besides clothes, it can apply tattoos, cuts, bruises, make-up, hair, and other features to a texture. All the "cloths" will be "skin tight" because they are part of the figure's texture. But, the "cloths" do not take the extra resources that conforming cloths consume. Properly made bump/displacement maps can make the "cloths" look 3D.
The concept is simple, smart, and effective. Clother, Clothem, Masker, Eyer, Clothem Hybrid for M4, and Clother Hybrid for V4 all work on the same principle. The main drawback has always been the quality of the add-on packs, which often look too cartoonish. With better content, these programs could make high quality do-it-yourself textures easy, and affordable.
It surprises me that content providers have not taken advantage of this format. If ZEW3D does not want to cooperate, a simple recipe/tutorial on how to change the extensions of PNG files, where to put them, and how to use them in the programs, could make good quality PNG resource packs into very marketable products. Such products could also be used in other quality graphics programs, with the right instructions. If one knows how, PSD layers can be converted to PNG files.
If one has content for Clother, Clothem, and Masker, the files can be renamed as PNG flies, and converted using Universal Texture Converter 2 (UTC2) from DAZ to work with Clother/Clothem Hybrids for V4/M4. The files would then have to be renamed with the ZEW3D file extension and placed in the proper directories to be used by the V4/M4 programs. Of course UTC2 can also change V4/M4 content to be used on the V3/S3/A3/M3/D3/H3/F3 programs.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
Attached Link: zew3D Utilities in Freestuff
zew3D has also released some demo versions that may be of interest to you (see link). [ I personally have not tried these out.]This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
What is it and how does it work and the benefits of having it?
Thank you!