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Subject: Dual Widescreen 2880x1800


Analog-X64 ( ) posted Fri, 06 March 2009 at 5:25 AM · edited Mon, 07 October 2024 at 3:32 PM

Hi Everyone,

Last night I decided I was going to render a wallpaper for my computer at work, which has 2 x Wide Screen Monitors.

I launched Bryce, put the Height and Width resolution and realised, I was staring at a square screen and even rendering on screen was still square.

I've never tried to render anything but 4:3 Aspect Ratio.  So for the Bryce Masters here, how do I go about render a 16:9 Ratio image? and at 2880x1800?


nazul ( ) posted Fri, 06 March 2009 at 5:35 AM

Have you uncheked the "Constrain Proportions" checkbox in Document Setup?


Quest ( ) posted Fri, 06 March 2009 at 10:06 AM · edited Fri, 06 March 2009 at 10:20 AM

We would say 800 x 600 = 4:3 (Aspect ratio).

600 (vertical resolution) x 4 = 2400

2400 /3 = 800 (horizontal resolution) or simply 800 x 600.

Same as 1024 x 768 = 4:3 (Aspect ratio).

768 (vertical resolution) x 4 = 3072.

3072/3 = 1024 (horizontal resolution) or simply 1024 x 768.

So for 16:9 Aspect ratio if your desired vertical resolution is to be 1800;

1800 x 16 = 28800

28800/9 = 3200 should be your horizontal resolution or simply 3200 x 1800.

If on the other hand you want your horizontal resolution to be 2880:

2880 x 9 = 25920

25920/16 = 1620 (vertical resolution) or simply 2880 x 1620.

At 1:1.00 render resolution.

 


erosiaart ( ) posted Fri, 06 March 2009 at 10:31 AM

quest.. do you love numbers??? it shows... badly...


Quest ( ) posted Fri, 06 March 2009 at 10:44 AM · edited Fri, 06 March 2009 at 10:45 AM

LOL…they never did anything bad to me.

Of course we could have taken the easy way out and said:

4:3 (Aspect ratio) is same as 4/3 = 1.333333333.

So for example looking at our 800 x 600 resolution

We take vertical resolution of 600 x 1.333333333 = 799.999999998 or simply round off to 800 horizontal resolution.

And same for 16:9 Aspect ratio where 16/9 = 1.777777778

And said 1800 x 1.777777778 = 3200 horizontal resolution. :lol:


bobbystahr ( ) posted Fri, 06 March 2009 at 10:47 AM

Quote - quest.. do you love numbers??? it shows... badly...

LOL, yeah it does but I have saved that post to my handy important info file...good for any image y wanna make in any app...tanks Quest.. ...

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


nazul ( ) posted Fri, 06 March 2009 at 10:47 AM

Well as far as i can see analog-x64 is looking for making a render with a 16:9 format, but with a 16:10 pixel aspect ratio. That would seem you have to fidle with the pixel dimensions :-)


erosiaart ( ) posted Fri, 06 March 2009 at 10:53 AM

:b_overwhelmed:


Quest ( ) posted Fri, 06 March 2009 at 11:12 AM · edited Fri, 06 March 2009 at 11:15 AM

Yes Nazul, for wide screen 16:10 or 8:5 (1.6) if he wants 2880 x 1800.


Analog-X64 ( ) posted Fri, 06 March 2009 at 5:36 PM

The Default Resolution for each Monitor is 1440x900 and since I have two of them side by side, I just multiplied the numbers by two which gave me the 2880 x 1800.

The math aside, how do I work with a Widescreen render in Bryce? I created a few objects but they are placed off away from my working view area and I'm using the Tracking Control to move a distance away from the screen.

In photoshop as an example I create a 2880x1800 Image, I can fit the whole thing on my screen and work on it.   But In Bryce its almost like I have a SMALL SQUARE view of the entire picture.

Is that how people work with Wide screen images in Bryce? 

I've only worked with 4:3 So this is all new to me. :)


nazul ( ) posted Fri, 06 March 2009 at 5:38 PM

Strat by making the scene in a 16:10 aspect ratio - but in a size where you can model - then when you ar ready to render - resize to the right size ...should work ...unless i didn't understand the question :-)


Analog-X64 ( ) posted Fri, 06 March 2009 at 6:10 PM

Quote - Strat by making the scene in a 16:10 aspect ratio - but in a size where you can model - then when you ar ready to render - resize to the right size ...should work ...unless i didn't understand the question :-)

Ok.. so my Page Setup will be 16:10 but my work area will always be Square? The editing area?


Analog-X64 ( ) posted Fri, 06 March 2009 at 6:17 PM

I'm saving Quests Math info for some light reading later.. ;)

Thanks for all the info guys.  So I think I understand now.

although my View/Edit screen in Windows looks Square the output will be whatever I want it to render.

Which makes me want to ask another question.. but I dont want to pizz anyone off. :)


Quest ( ) posted Fri, 06 March 2009 at 7:02 PM · edited Fri, 06 March 2009 at 7:05 PM

file_425575.jpg

Analog, as Nazul says, setup your document say using the 16:10 aspect ratio and just imputing any one either the horizontal or the vertical the other should change accordingly to the proper dimension as long as you have “constrained proportions” checked on. The screen should snap to that size when you apply the check mark to accept changes and out from the document setup. Else go to edit menu: Preferences and make sure you set it up as shown in screengrab.

Set your preview display to camera view. Go “Create” and plop a primitive onto your scene. If it cannot be seen or is way off then you need to configure your camera for this new document size and save this as your Default start up file. Now I’m working off Bryce 5.1 and I’m hoping they haven’t changed this since. First, press 2 on the keyboard to bring you to the top view and select (highlight) the camera. Now position the camera with x = 0 in the camera attributes “A” origin. This centers the camera along the x axis of the coordinate system. Press 3 on the keyboard to bring you to the right viewport view and move the camera using the edit tool up or down as you need it to center the primitive. Go back to the top view and pull the camera in or out along the z axis. When you’re done and your primitive is centered on screen as you like it click on the camera’s attribute (A) button. Where it says “origin” make sure x = 0 (centered camera) and these are your new camera settings. I start out by having my director camera same as my camera view (click on Director to camera in the control camera options to do this). Then you can move in director mode to find a more pleasing POV. Then hit Camera to Director to place the camera where you want it.

Delete the primitive and save this file in the application directory as your Default.Br## whatever number version Bryce you’re using. Shut down Bryce and restart it. Bryce should now start at the new settings resolution dimensions and centered camera. Now when you create a new primitive it should be where you selected it to appear. Also, because you’re starting from the center of the x axis moving your mouse to the left will actually move you in the negative along the x axis and moving to the right positive on the axis. In the screengrab above you can see in my camera attribute dropdown that I’m centered on the x axis = 0, 3 Brycean unites above the ground and -150.50 unites back along the z axis. My screen resolution is 1600 x 1200 which is 4:3 aspect ratio. I hope this answers your question.

 


DAM3D ( ) posted Fri, 06 March 2009 at 8:14 PM · edited Fri, 06 March 2009 at 8:15 PM

Here's my philosophy: to make a dual screen image, just double the width of whatever resolution you are running on those screens, so if you run 1680 x 1050 like me, then you would wanna make the image 3360 x 1050. So you can do all the stuff above and get the view to change in Bryce, or just create the scene in a similar res with the same ratio, then change the res right before rendering. Bryce seems to have some built in genious and does exactly what I would do with an image if I just change the res. I have old renders that I have taken back into bryce and simply changed the res and re-rendered. They look great...well, I mean, they look however good you think they look, I am fine with it whatever I am shutting up now! hehe

I have re-rendered a few of my scenes for this pourpose so I would have the coolest wallpaper when at the office. :)  I don't know about all the numbers, etc, I am sure they are accurrate and I don't wanna worry about it. I just let Bryce do the magic.

Here are some for you all to enjoy if you wish. :) dam3d.com/2009/images/Dual

 My Rendo-Space 
Do you know where your towel is?! I love Vogon Poetry. :P
DON'T PANIC!

Portland Pirate Festival Arrrr!


Analog-X64 ( ) posted Fri, 06 March 2009 at 8:25 PM

Thanks for the Link Weezer, thats exactly what I want to do. :)


Quest ( ) posted Fri, 06 March 2009 at 10:02 PM · edited Fri, 06 March 2009 at 10:05 PM

"...how do I go about render a 16:9 Ratio image? and at 2880x1800?"

Well, obviously I didn't understand the question and still don't. Sorry about that! Glad you found your answer tho.


Analog-X64 ( ) posted Sat, 07 March 2009 at 5:16 AM

Quote - "...how do I go about render a 16:9 Ratio image? and at 2880x1800?"

Well, obviously I didn't understand the question and still don't. Sorry about that! Glad you found your answer tho.

Sorry guys I was really tired yesterday and Now I realise my error.. hehehe

I was using 16:9 as a general term to describe WideScreen vs 4:3 Square screen.  I wasnt even thinking of the implications of using the numbers 16:9

Sorry guys.. but I now understand how this works in Bryce, and its good to have this thread incase someone else comes along and wants to render something in Widescreen.


Quest ( ) posted Sat, 07 March 2009 at 9:00 AM · edited Sat, 07 March 2009 at 9:01 AM

Oh so you did get it? Good for you! Yeah…sure, now that you made me spill my theory of relativity all over the place...LOL! Must say, it reminded me of my college days when the professor had his calculus formulas smeared on every chalk board that surrounded the atrium, made one quite dizzy just looking at it. So you see Rosie, I do know how you feel. Later guys, have a good one!


Rayraz ( ) posted Sun, 08 March 2009 at 6:57 AM

Quote - The Default Resolution for each Monitor is 1440x900 and since I have two of them side by side, I just multiplied the numbers by two which gave me the 2880 x 1800.

If i put 2 screens of  1440x900 next to each other i get 2880x900

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Analog-X64 ( ) posted Sun, 08 March 2009 at 11:02 AM

Quote - If i put 2 screens of  1440x900 next to each other i get 2880x900

hahahahaaha. I never said I was good at math.. or Logic it seems.


AgentSmith ( ) posted Sun, 19 April 2009 at 3:11 PM

I do this caveman-simple style;

I go to File>New Document.
I make sure "Constrain Proportions" is unchecked.
In the "Document Resolution" I type in 1600 x 900. (thus, an instant 16:9 ratio)
I then click again on "Constrain Proportions", now making sure it is turned on.
I then change the width of the "Document Resolution" to 1024.

That's it.

*A width of 1024 is the width I build a scene at, because that way I can see the whole scene at once. (at my monitor resolution of 1280x960) This is best for staying on top of your composition.

*When I'm done building the scene, I render out at a wider with (i.e.; 2880. - the height will take care of itself as long as "Constrain Proportions" is still checked )

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Analog-X64 ( ) posted Sun, 19 April 2009 at 5:39 PM

AS You make it look too easy. :)  Once again, great info.  I will have to give this a try.


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