Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
This is the lighting setup I usually start with:
http://www.renderosity.com/mod/rrfilelock/download.php?fileid=33527&key=8122
Be aware that with only one light, your shadows will typically look "dirty" because one light doesn't provide enough samples to do blurred shadows well. You can get much nicer shadows if you're willing to accept longer render times, by adding more lights in a small area, simulating an area light:
Quote - Be aware that with only one light, your shadows will typically look "dirty" because one light doesn't provide enough samples to do blurred shadows well. You can get much nicer shadows if you're willing to accept longer render times, by adding more lights in a small area, simulating an area light:
Thank you. I got some blur by moving the spotlight closer to the model, so I guess that distance does play a role.
I had read your other thread before, and I appreciate the link. I just couldn't get any blur at all to show up, so now I can deal with the "dirty" part.
Thank you!
Indi.
Also, don't forget to turn on Gamma Correction.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - Be aware that with only one light, your shadows will typically look "dirty" because one light doesn't provide enough samples to do blurred shadows well. You can get much nicer shadows if you're willing to accept longer render times, by adding more lights in a small area, simulating an area light:
for soft blury raytraced shadows you need to have 0,2 shading rate. in close ups you will still have some pixels.
please SM give us an area light.
Quote - > Quote - Be aware that with only one light, your shadows will typically look "dirty" because one light doesn't provide enough samples to do blurred shadows well. You can get much nicer shadows if you're willing to accept longer render times, by adding more lights in a small area, simulating an area light:
for soft blury raytraced shadows you need to have 0,2 shading rate. in close ups you will still have some pixels.
please SM give us an area light.
Exactly 0.2? No more, no less? And thanks.
Indi.
No, he's talking about a different setting from what you're talking about - Min Shading Rate (both render setting, and set on each actor in a scene) vs. Shadow Blur Radius/Shadow Min Bias.
Lowering the Minimum Shading Rate (among other things) helps make procedural textures appear smoother, and also can help improve texture clarity. The default setting is OK for speed, not OK for quality.
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How do I get blurry shadows on a raytraced spotlight in Poser 7? I read a thread recently that you should split the light into more than one light so that the raytracing does it properly, but..
What parameter do I dial to get the shadows to blur in the first place?
I really don't like sharp shadows ever, especially in a portrait, but I can't seem to do away with them.
Thank you.
Indi.