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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Michelle Pfeiffer Look a Like


xanaman ( ) posted Fri, 13 March 2009 at 12:38 PM · edited Thu, 13 February 2025 at 4:52 AM

Does anybody know of a Michelle Pfeiffer'ish texture?  I thought there was one, and I thought I had purchased it, but I lost my runtime folder a while back and can't find it.

thanks
xanaman


Acadia ( ) posted Fri, 13 March 2009 at 1:03 PM

That would have been "Cat Knights" by Orion1167.

http://market.renderosity.com/mod/bcs/index.php?ViewProduct=34533&AID=448

It's no longer available here.

He now sells at Daz3D but I don't think it's available there. 

http://www.daz3d.com/i/shop/artistlist?artist=22749&_m=d

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xanaman ( ) posted Fri, 13 March 2009 at 1:23 PM

That's it! 
I just searched through my orders, and I guess I never had it.  I was reminded of it because of a TV show I just saw "Ultimate Vixens" or something like that.  I think Catwoman was #1.

Thanks for the help!

xanaman


pjz99 ( ) posted Fri, 13 March 2009 at 1:29 PM · edited Fri, 13 March 2009 at 1:32 PM

Attack of the micro nose!  Good face morph otherwise, just wow that nose is way too small.

edit: a good pic of her quite normal honker:

My Freebies


xanaman ( ) posted Fri, 13 March 2009 at 4:38 PM

I guess Orion1167 created the faces just using the dials.  Creating custom morphs hasn't really been part of my Poser experience yet, so where's a good place to start?  Do you just look at a picture and try to dial in the features until you get them as close as possible, or can you somehow use a picture as a backdrop and dial in the features using a front and side view?

xanaman


Believable3D ( ) posted Fri, 13 March 2009 at 8:47 PM

xanaman, a few different programs do give you the ability to size and shape against a picture backdrop. I use Argile, and I believe it has that capability, but I don't use it....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Morkonan ( ) posted Sat, 14 March 2009 at 8:46 PM

Quote - I guess Orion1167 created the faces just using the dials.  Creating custom morphs hasn't really been part of my Poser experience yet, so where's a good place to start?  Do you just look at a picture and try to dial in the features until you get them as close as possible, or can you somehow use a picture as a backdrop and dial in the features using a front and side view?

xanaman

In Poser, the easiest way is to just apply a picture as a texture to a flat plane primitive.  Do that for the front/side views and away you go.

I'm working on some ref models as a freebie that would help in this process.... If I can ever finish putting them together.  (I love modeling, hate compiling it for Poser though...:) )

I don't know of a 3D modelling package that will not allow you to import ref images in some way.  That's a pretty big deal and is used all the time for proper scaling/accuracy.

Third-party programs like Faceshop and Facegen (more powerful and accurate but way more expensive) allow you to use reference photos to create custom morphs automatically without using any dials.  But, their accuracy is sometimes limited.  The best method is always going to included editing the mesh by hand, IMO.

It's really not difficult to get a "Decent" likeness when editing by hand in a 3D modeling app.  At least, one that is suitable for most Poser users.  But, unless great pains are taken, they're always going to be recognizable as "poserized" versions of whoever it is supposed to be.  That's because there are limits inherent in the mesh itself.  If there isn't enough mesh available in a region, it doesn't get details necessary to be accurate.  So, all faces made like that end up looking similar because, they're from similar meshes.  It takes a goodly amount of skill, IMO, to create a truly realistic face of a known person using most Poser meshes.  Good bump/displacement maps are a tool that needs to be used well on most custom heads in order to get them out of the "Poserized" look and into a more "real" look.

Orion1167 did an outstanding job of accomplishing this.  IIRC, his/her faces included custom morphs and were not just all dialspins.


pjz99 ( ) posted Sun, 15 March 2009 at 12:29 AM

from the product page:

Quote - This work is first and foremost an extensive labor of effort in adjusting the Dial Morphs that come with V3. ... CAT Knights Face alone utilizes more than 92 Morph Injections in order to work.

I don't see any reason for the uber miniature nose but at least that'd be easy to fix (dial it back up)

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Morkonan ( ) posted Sun, 15 March 2009 at 10:57 AM

Quote - from the product page:

Quote - This work is first and foremost an extensive labor of effort in adjusting the Dial Morphs that come with V3. ... CAT Knights Face alone utilizes more than 92 Morph Injections in order to work.

I don't see any reason for the uber miniature nose but at least that'd be easy to fix (dial it back up)

Interesting.  So, it seems he really did dialspin his way into decent resemblances of people. :)  There's no way I'd have enough patience to dialspin every possible combination in order to get a good likeness.


pjz99 ( ) posted Sun, 15 March 2009 at 11:34 AM

That's why the DAZ morph sets sell so well, they're really pretty versatile :)

My Freebies


Morkonan ( ) posted Mon, 16 March 2009 at 11:30 AM

Quote - That's why the DAZ morph sets sell so well, they're really pretty versatile :)

:)

<spin, spin, spin, spin, spin, spin..>
DOH!

Dials, dials, dials, dials... ARRRRRGGHH!!

Gimme a brush!


...
<splunge, sqork, grrrbbbbll.. splut>
..

<

ARRRRRGH!!!




AHHHhhh... much better. 

/sigh of contentment

;)


xanaman ( ) posted Mon, 16 March 2009 at 12:46 PM

Thanks everybody!
I'm going to try Argile to see if I like it.  I've got FaceShop and HATE it!  After days of clicking and dragging, I managed to come up with something that looked like a kicked in melon with a nose.  I'm hoping to take a few 3D classes to get a better understanding of design.


nyguy ( ) posted Mon, 16 March 2009 at 1:11 PM

I would also recommend blacksmith 3d. I have had some ok results with it.

Poserverse The New Home for NYGUY's Freebies


Believable3D ( ) posted Mon, 16 March 2009 at 1:25 PM

The thing about Argile is that it's so intuitive, if you want to do freehand sculpting. Everything makes sense, the interface is clean, the tooltips are understandable identifiers. You should be able to do things within a couple of minutes. It may not be as powerful as ZBrush (duh), but you can actually find your way around and not need to do several hours (days?) of tutorials before hopping in and accomplishing something.

(Truthfully, I haven't even dipped into what power it does have. A quick glance at the manual shows it's capable of plenty that I haven't scratched the surface of... it's just so easy to play on the sculpting level that I haven't bothered yet.) 

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


AbaloneLLC ( ) posted Fri, 20 March 2009 at 10:14 AM · edited Fri, 20 March 2009 at 10:20 AM

Quote - Thanks everybody!
I'm going to try Argile to see if I like it.  I've got FaceShop and HATE it!  After days of clicking and dragging, I managed to come up with something that looked like a kicked in melon with a nose.  I'm hoping to take a few 3D classes to get a better understanding of design.

Have you watched the how-to videos of FaceShop? They explain well how to use the program..
BTW: FS works better with pictures where no open smile is shown. Have you lloked for one of those?

Also, there's the default in FaceShop 4 where you only have to set 3 points (very hard to mess up). For more advanced users there is the classic button, where you need to draw lines, etc. More challenging.


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