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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Some fun with zdepth


chudo121 ( ) posted Mon, 23 March 2009 at 3:08 AM · edited Sun, 17 March 2024 at 1:13 AM

file_426923.jpg

Alright, I am not a tutorial guy, so i will just post this here, as it is new to me and playing is the best thing about 3D to me. I was goofing around with the zdepth oyutput in Photoshop and using different layer methods to see if i could make anything cool. Well I found out that you can make fog and such with the zdepth set to different layer types. I will post a couple of pics for ya in a minute. If you knew this already cool for you and shame for not sharing, if not then yay us :D This fist shot is the origional.

The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...


chudo121 ( ) posted Mon, 23 March 2009 at 3:12 AM

file_426925.jpg

And this shot is with the layer set to linear light. It does something weird to the alphas, but we can fix that :D

The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...


chudo121 ( ) posted Mon, 23 March 2009 at 3:13 AM

file_426926.jpg

And this is set to exclusion, gives an all around fog. I know small stuff, but saves alot of render time if you want fog :D

Juat thought i would share(;

The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...


chudo121 ( ) posted Mon, 23 March 2009 at 3:17 AM

After much fiddling i find linear light is the best one for my tastes, but difference makes a nice psycadelic negative thing :D

The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...


bruno021 ( ) posted Mon, 23 March 2009 at 4:01 AM

Thanks, Paul, didn't know this.



Mazak ( ) posted Mon, 23 March 2009 at 4:10 AM

Your 2nd picture with linear is brilliant! Nice find and thank you for sharing this! 😄

Mazak

Google+ Bodo Nittel 


silverblade33 ( ) posted Mon, 23 March 2009 at 8:59 AM

Read about this a LONG time ago in Bryce and forgot, doh! :p
"Real world Bryce4" book, iirc? Not for Vue but very damn good book, fyi.

very good tip! :) fog's such a great atmospheric ay to tweak a scene, and since there's the potential to colour it for extra dramatics...

I know paint shop pro didn't then, or now have a "Linear light" setting for layers, and I've only  had Photoshop from CS2 (and used it a bit in college with PS7) so I'm not sure when they added it in to photoshop?)

I've used Richard Rosenman's Depth of Field  pro2 for ages, love it, for adding good depth blur.

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


krickerd ( ) posted Fri, 27 March 2009 at 5:17 PM

Yeah I've played around with alpha masks and zdepth since bryce.  I use PhotoImpact.  It is a good way to add a type of DOF without the long render times.  You can also control the depth by changing the brightness and contrast of the zdepth alpha.  Mario, an expert Brycer, over at 3DCommune, wrote a tutorial of how you can make neat light rays by custom making an alpha mask.  For example you could render a scene normal.  Then duplicate the scene and save it under a different name.  Then create some long, stretched cones, apply a transparent material to them that look a bit like beams of light, then change the mats of everything else in the scene to solid black, and render again.  In your post program, add the new mask scene to the original render as an "inverse of multiply" layer.  Only the light parts in the mask will show up (aka. the light cones).  You could even add color to the mask layer to make the light rays yellow or blue, whatever.


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