Thu, Nov 28, 3:13 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Reflection trick (cheat)


ice-boy ( ) posted Wed, 01 April 2009 at 4:07 AM · edited Sun, 24 November 2024 at 11:37 PM

was readings something about Tranformers this week.
they didnt raytrace everything on the robots. only where we would noticed the details.
they raytraced only the glass,pipes and the parts that are near the head for close ups.

so i was looking at some screencaps. and i found this. look at the pipe. it doesnt have 2 raytrace bounces. in the mirror it looks like a white pipe.


ice-boy ( ) posted Wed, 01 April 2009 at 4:07 AM

this is from poser. everything you connect in the raytrace node will be visible in the second raytrace bounce.


ice-boy ( ) posted Wed, 01 April 2009 at 4:09 AM

-one bounce
-2 bounces

  • 1 bounce and the diffuse node connected to raytrace


ice-boy ( ) posted Wed, 01 April 2009 at 4:09 AM


so if you have carpaint or something similar you can make a cheat. connect something like the diffuse node to the raytrace node. that way you can use 1 raytrace bounce in the rendersettings.

and the reflection will not be just plain black.

what do you think?


hborre ( ) posted Wed, 01 April 2009 at 5:47 AM

Interesting.  Worth a try. 

BTW, that green looks ghastly. 


ice-boy ( ) posted Wed, 01 April 2009 at 6:17 AM

i made the diffuse green and blue only for the demonstration. you make the color whatever fits better.


Anthanasius ( ) posted Wed, 01 April 2009 at 10:39 AM

Sorry ice-boy, but your edge blend is useless if you have the same color in and out ... I think ...

Génération mobiles Le Forum / Le Site

 


Anthanasius ( ) posted Wed, 01 April 2009 at 11:06 AM

file_427638.jpg

Edge blend max

Génération mobiles Le Forum / Le Site

 


Anthanasius ( ) posted Wed, 01 April 2009 at 11:07 AM

file_427639.jpg

Edge blend min

Génération mobiles Le Forum / Le Site

 


Anthanasius ( ) posted Wed, 01 April 2009 at 11:07 AM

file_427640.jpg

Without edge blend

Génération mobiles Le Forum / Le Site

 


Anthanasius ( ) posted Wed, 01 April 2009 at 11:10 AM · edited Wed, 01 April 2009 at 11:11 AM

file_427641.jpg

Edge blend min and without edge blend ...

Try to find the difference ;-)

Génération mobiles Le Forum / Le Site

 


ice-boy ( ) posted Thu, 02 April 2009 at 4:53 AM

ignore the other nodes in my screencap. this thread is about how to connect diffuse or any other node in the reflect node to make the second bounce visible.

this is an old silver shader. its not gamma corrected.


ice-boy ( ) posted Thu, 02 April 2009 at 4:54 AM

Quote - Sorry ice-boy, but your edge blend is useless if you have the same color in and out ... I think ...

then how do you make perfect reflections? how do you make a mirror? edge blend is for fresnel. 


ice-boy ( ) posted Thu, 02 April 2009 at 4:56 AM

interesting that noone else is interested in this thread.


SSAfam1 ( ) posted Thu, 02 April 2009 at 7:41 AM

Quote - interesting that noone else is interested in this thread.

I'm following it. There are lukers who follow along hoping to understand what's being said/done. Screenshots help A LOT.


ice-boy ( ) posted Thu, 02 April 2009 at 7:44 AM

yeah this is just a cheat and my english is not very good to explain it.

if you dont want perfect realism  with reflections you dont need 2 raytrace bounces in the render settings. with 1 bounce it renders faster.


Khai ( ) posted Thu, 02 April 2009 at 8:08 AM

erm. that white pipe is a white pipe. that's not part of Optimus... the beam that holds the reflection there is infront of his exhaust stack.. so it's reflecting something else white in the scene.


ice-boy ( ) posted Thu, 02 April 2009 at 3:23 PM

its the silver object next to hes head.


Khai ( ) posted Thu, 02 April 2009 at 3:30 PM

I can see. you mean the bar with the reflection? thats raytraced. look at the other end next to his jaw. the white is reflected concrete pillars.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.