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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: conforming clothing how do i ?


TRAVISB ( ) posted Fri, 22 June 2001 at 8:52 AM ยท edited Thu, 01 August 2024 at 10:28 PM

file_183006.jpg

im trying to make this outfit conform basically now i just named the parts the same as the body parts and perented them in the hierchy editor is this correct how do i make them conforming


JKeller ( ) posted Fri, 22 June 2001 at 2:06 PM

I'm not sure if the hierarchy method can make conforming figures... not without some serious CR2 hacking anyway. Take a look in the tutorial database here for tutorials on conforming figures...or any figure making tutorials that use PHI files.


Lemurtek ( ) posted Fri, 22 June 2001 at 3:31 PM

There are basically two ways to do this, one, (the insanely hard way) load both your figures into poser, set the clothes to conform to the woman, then tediously match all the joint parameters for every part. Nerd has a excellent tutorial on this way. This is how I confromed some of my early stuff. like my Zebra woman's mane. The other (easier) way is to make a copy of the figure's CR2, edit it to point to your clothing object. Thismakes for a messier Cr2, and you probably still have to tweak stuff. That's the method I'm trying to use to make Lionheart's clothes. Regards- Lemurtek


Lemurtek ( ) posted Fri, 22 June 2001 at 3:32 PM

P.S. Wow! What an excellent looking figure! Good job! (don't you ever sleep? :)


TRAVISB ( ) posted Fri, 22 June 2001 at 3:58 PM

lemurtek would you be interested in doing it for me :) ill give you any 3 of my models for free if your interested i simply am flooded with wok p.s . whats sleep /lol


bloodsong ( ) posted Fri, 22 June 2001 at 6:00 PM

heyas; lemur, you forgot that to make a conforming cr2 out of your figure, you have to zero them, first. you turn off the ik (naturally), open the jp window, hit zero figure, then save that to the library as your conformer base. now you can trim the 'extra junk' out of it: morphs and materials mainly. bits you never put clothing on: fingers, eyeballs; that sort of thing. save that to build your clothing from. then when you get your clothing obj in it, you can delete out any other extra parts you dont need.


Lemurtek ( ) posted Fri, 22 June 2001 at 9:12 PM

You're right, Blood, I forgot. Conforming is tricky business! :) One last thing, hmmm, how to say this so it makes sense, you need 1 more group part in the conformer than in the actual geometry, for instance if you clothing ends at the shin, you still need the foot in the clothing Cr2, even though the clothing doesn't have a foot, this help it pose better for some reason. That pilot suit looks to cover pretty much the whole figure, so this isn't such an issue.


bloodsong ( ) posted Sat, 23 June 2001 at 12:00 PM

heyas; yep, lemur. you need the phantom body parts that are adjacent to your actual body parts. (ie: the parent and/or child of your part.)


sinixyl ( ) posted Sun, 08 July 2001 at 8:47 PM

My problem with this is that when I import something it is usually way to big is there a setting that basically work's for clothing like say at 50%?


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