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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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There are basically two ways to do this, one, (the insanely hard way) load both your figures into poser, set the clothes to conform to the woman, then tediously match all the joint parameters for every part. Nerd has a excellent tutorial on this way. This is how I confromed some of my early stuff. like my Zebra woman's mane. The other (easier) way is to make a copy of the figure's CR2, edit it to point to your clothing object. Thismakes for a messier Cr2, and you probably still have to tweak stuff. That's the method I'm trying to use to make Lionheart's clothes. Regards- Lemurtek
heyas; lemur, you forgot that to make a conforming cr2 out of your figure, you have to zero them, first. you turn off the ik (naturally), open the jp window, hit zero figure, then save that to the library as your conformer base. now you can trim the 'extra junk' out of it: morphs and materials mainly. bits you never put clothing on: fingers, eyeballs; that sort of thing. save that to build your clothing from. then when you get your clothing obj in it, you can delete out any other extra parts you dont need.
You're right, Blood, I forgot. Conforming is tricky business! :) One last thing, hmmm, how to say this so it makes sense, you need 1 more group part in the conformer than in the actual geometry, for instance if you clothing ends at the shin, you still need the foot in the clothing Cr2, even though the clothing doesn't have a foot, this help it pose better for some reason. That pilot suit looks to cover pretty much the whole figure, so this isn't such an issue.
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