Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
To me the bormal map loaded into the Vue bump channel looks FAR better than the Vue bum map because theres actually more sharpness i think. I see the "vein" on the elephants ear like in the Cinema 4D render, not like the bump though.
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
It is wabe indeed a bit to strong,
i forgot to mention up close it really looks poor. My point was loading the actual normal map into the bump channel of Vue gave far better results at the same settings.
you know as well as i do for a long time there has been complains/curiosities about Vue not being able to "read" normal maps. I see from my tests it can, it just maybe doesent know it can :D
The Vue bump map is just blurred, the normal is well...normal :P
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
This is really funny, Paul, and I agree the best is the Vue render with normal map in the bump channel. C4D blurs too much texture maps by default, so it always looks too smooth, unless you go negative in the blur scale.
But what is strange is that Vue can create bump out of a normal map that onlyu has rgb information, where it expects a greyscale in this cahnnel. And a normal map converted to greyscale doesn't mean anything...
So the question remains: can Vue read normal maps?
How does it look when you get closer?
Vue doens't have normal mapping but can use ANY colour image to make bumps, hence I plug texture ot bump for poser folk ;)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Yes bruno, it looks damn better than any bump map in Vue EVER. I do believe Vue is an idiot savant :D
I will be back with the close ups..i had some, threw them out :P
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
Well that was really weird...
I rendered the EXACT image with normal and bump and the normal mapped image came out 104K larger...Had to repost.
WTF ?
-Paul
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
I have given a few tries to CrazyBump recently. It is originally made to generate normal maps, but can make very good bump maps usable in Vue as displacements.
I published a tutorial about using Crazybump with Vue a few days ago.
I found that using a diffuse map as bump map, or even pre-made bump maps provided with some textures gives far too many small details and does not look good in Vue, especially with strong bump amplitude. CrazyBump enables me to tune finely the accuracy of my bump map and choose small details or large ones.
The best approach would be to have at least two layers:
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
An illustration of what I meant. This is a bitmap texture mapped on a cube. The edge of the cube is visible here.
Vue bump map from diffuse image
Bump map generated with CrazyBump (rather blurry)
Displacement map: diffuse bumps and CrazyBump maps combined
It would need some fine tuning but I think the third one gives the best results.
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
Silverblade, the weird thing is a normal map doesn't look like a greyscale version, even a colour version of the color map, so this is why I find it weird that Vue creates a bump out of a normal map. This said, it just creates a bump out of it, and it doesn't look too good in close-ups, just as a regular bump map.
Offrench: CrazyBump can also create 16bit displacement maps out of a diffuse map, did you try it in Vue? Your 3rd example is very convincing.
Quote - Offrench: CrazyBump can also create 16bit displacement maps out of a diffuse map, did you try it in Vue? Your 3rd example is very convincing.
I do not currently use the latest version of CrazyBump (mine is 1.05 I think), and have not found this option, but I will give it a try and further fine tune the texture to get the best possible looking result.
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
I have made another test with an image found at www.cgtextures.com.
I am still using displacement textures generated with CrazyBump on this one as well.
I have placed this mossy stone wall texture on my website. I included the diffuse and displacement textures. I used the 16bit displacement (found the option in Crazybump) so the file is in tiff format and quite heavy.
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
this is Cinema 4d normal map
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...