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Carrara F.A.Q (Last Updated: 2025 Feb 10 2:42 pm)

 

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Subject: Poser 6 Conforming hair broken in C6.2 Pro


craftycurate ( ) posted Tue, 14 April 2009 at 9:52 AM · edited Mon, 10 February 2025 at 11:59 PM

file_428593.jpg

Poser 6 Conforming hair does not work properly in C6.2 Pro. Using the Content browser, I have loaded in a James figure, and then dragged a Kozaburo conforming hair onto James. The hair is located in the right place, but it is positioned wrongly. The same problem occurs with Jessi.

Is there a fix for this problem?

Thanks
Richard


jt411 ( ) posted Tue, 14 April 2009 at 11:14 AM

I can assure that the problem is NOT with Carrara.
Are these hair models designed for Jessie and James?


craftycurate ( ) posted Tue, 14 April 2009 at 11:27 AM

Yes they are - I've been using them in Poser for ages with no problems at all.


sparrownightmare ( ) posted Tue, 14 April 2009 at 11:46 AM

I've never had this problem either.  I don't normally use Jessie or James but I have them and I'll give it a try.  Remember Jessi and James are relatively old, and may not work as well in Carrara.  I'll let you know if I have the same problem.  Let me know exactly which Koz hair figure you are using, so I can try that one.  Oh one thing to try.  Try changing the conform to setting to none, then switching it back, also try zeroing the hair figure.

Quote - Poser 6 Conforming hair does not work properly in C6.2 Pro. Using the Content browser, I have loaded in a James figure, and then dragged a Kozaburo conforming hair onto James. The hair is located in the right place, but it is positioned wrongly. The same problem occurs with Jessi.

Is there a fix for this problem?

Thanks
Richard


Sueposer ( ) posted Tue, 14 April 2009 at 12:11 PM

Click on the hair and in the general palette you will see the second section has the "conform to" option with the character James (or whichever). Click on this and set it to "none". The hair may disappear from the preview, but don't worry.
Open James in the instances palette so you can read all of his body parts. Now drag the conforming hair in the instances palette onto the "head" in the james list.
The hair is now linked to the head in the right place, the morphs and everything will work as usual. To get all the morphs, click on "morph regions" back in the general tab.


craftycurate ( ) posted Tue, 14 April 2009 at 1:51 PM

Thanks - I'm using "Long Hair James" with the basic "James figure.

i've tried your suggestions (setting Conform to None and back, and Zeroing figure) but still same result.

I've also tried dragging the hair object into the James object tree (to set the parent of the hair object to be the head I assume), but one problem is that the objects are not lined up to start with, and any changes in the figure's pose would not be reflected in the hair object.

Other conforming objects seem to work OK e.g. conforming clothing.

Cheers
Richard


Klebnor ( ) posted Tue, 14 April 2009 at 1:59 PM

I've seen this on a few hair objects.  If you drag the hair to the head (open character in instances) with the character at a zero pose, you should be able to position the hair and it seems to stay in place thereafter.

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


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