Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Hmm still a bit confused.
As an example I loaded a poser dinosar model. I selected just the teeth and rendered with render alpha channel ticked but it still seems to render the whole image. In bryce I would just get a black image with the teeth silloetted in white. is there some way I have to select the part to make the alpha for.
The method I use that has some advantages, but still needs a seperate document/version of the model, is to use Digital Carvers Guild's Shaders Plus, that offers the 'flat' and 'mask' shader.
That shading model creates flat renders, so it is easy to shade the whole scene black and the parts you want masked white. You can more or less use drag and drop on scene elements, or in the tray. It is a bit easier than making elements invisible (especially if it concerns shading domains or parts of models).
Good luck!
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Hi
One thing I find really useful in Bryce is to select parts of a model and do a mask render for that part. I can then load them all into alpha channels in Photoshop to create masks. I was wondering if I can do this in Carrara. I’ve been looking in the options and render settings but can't see a way to do it.
cheers