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Carrara F.A.Q (Last Updated: 2025 Jan 15 2:29 am)

 

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Subject: Can't apply pose mats to hair


Klebnor ( ) posted Wed, 13 May 2009 at 7:24 AM · edited Sat, 18 January 2025 at 7:15 AM

I don't know if this is a Carrara problem or not.  In 7.1 pro I can load in hair and some take pose mats (to change coloring) and some don't.  For example, load Chocolate Hair, apply any color mat, and nothing happens.  The only way I've found to alter the color for this hair is to manually change the color on each layer of the rather complex shader.

I have had this experience with other hair.  Some works fine, some doesn't.

Have others experienced this, and is there a work-around?

Thanks,

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


jt411 ( ) posted Wed, 13 May 2009 at 2:05 PM

I noticed this too and checked the DAZ forums a while back and from what I could tell, it's a known issue. Most hair props in my runtimes work fine, but there are a few that don't. You can still manually attach the shader trees if need be, or you could load the hair props in through TransPoser and save the shaders.


Klebnor ( ) posted Wed, 13 May 2009 at 3:27 PM

jt411:

Thanks for the info.  When you say manually attach the shader trees, how do you do that for a complex shader?

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


jt411 ( ) posted Wed, 13 May 2009 at 7:24 PM

Hi Klebnor,
Basically select the hair prop and switch to the texture room. Once there, select the Color channel of the first domain (skullcap) and click the "load" icon to the right of the preview of the image map. Then simply navigate to the folder that contains the hair's texture files and replace the current image map with one of your choosing. For Chocolate Hair you'll find the textures in C:/Program Files/Curious Labs/Poser 6/Runtime/Textures/Michelle/ChocoHair.
If the corresponding transparency map is already loaded into the Alpha Channel, then you're good to go.
The remaining 5 shading domains all take the same texture map, so after you set up the first one, like you did with the skull cap, you can just copy and paste the Color Channel for the rest.
Since the highlights are "baked" on to the texture maps for Chocolate Hair, you're better off leaving the Highlight and Shininess channels blank.


Klebnor ( ) posted Thu, 14 May 2009 at 7:11 AM

Thanks again, jt411.  That's basically what I did, and still got some weird results (streaks of older color - maybe bleeding through from the skullcap).  About the transparency map, is that a separate jpg file, or the same one used for texture?  If different, where is it found?

Thanks,

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


jt411 ( ) posted Thu, 14 May 2009 at 12:53 PM

The transparency maps are separate images; for Chocolate Hair there's 2, one transparency map for the skull cap and one for the rest of the hair. They're in the same folder as the rest of the textures for that hair. If you're not sure what to look for, view the textures with Windows Picture Viewer; the transparency maps are gray-scale-you can't miss 'em :)


BrokenAngel9 ( ) posted Sun, 24 May 2009 at 9:57 AM

There's another workaround to this, if you're up to play with a text editor and the pz2-files for the hair colors.

Open up the desired pz2-file in notepad etc, and check the line that comes right underneath the version number.
It should look like this:

{

**version
 {
 number 5
 }
actor figureHair

**The "actor" is the part that prevents loading a texture. If you replace it with "prop" and save the pz2-file under another name, it loads and works fine.

I'm having this issue with a few hairs, as well as some I do know worked before a Carrara6something update, but ever since Carrara seems to ignore that  prop-command me thinks.

BA


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