Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
I just tried that and it didn't work; I tried to add the points to the balls, but it wouldn't let me do that. It would only allow me to add them to the square. So I did that, right on the parts that would contact the balls as it drapes. When I ran the simulation, the square passed right through the balls - like they weren't even there. Not sure what I did wrong....
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk
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Hi everyone,
Just a quick question on something that I know has to be really simple..... but I don't know how to do it. Maybe someone can help me figure it out.
I took 3 hi res balls from my primitives, and the hi res square, too.
I set up the balls in the air, then hung the square above them. I did it so that the balls are under the very edges of the square, so I can run a cloth simulation on the square. I want it to drape over the balls, hanging down from it's edge. I'm planning on making it look like a cape or a cloak. But when I run the simulation, the 1st few frames look fine, but by about frame 5, the square slides off the balls and falls all the way to the floor by frame 30.
My question is how can I make the square "stick" to the balls so when I run a cloth simulation on it, it hangs, but doesn't slide off them?
Any help would be really appreciated.
Thanks -
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
My cousin Jack can speak to beans. That's right.... Jack and the beans talk